🐛 Added rate limiter for Steam
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@@ -1,114 +1,112 @@
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from threading import Lock, Thread
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from time import time_ns, sleep
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from typing import Optional
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from threading import Lock, Thread, BoundedSemaphore
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from time import sleep
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from collections import deque
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from contextlib import AbstractContextManager
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class RateLimiter(AbstractContextManager):
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"""
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Thread-safe and blocking rate limiter.
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class TokenBucketRateLimiter(AbstractContextManager):
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"""Rate limiter implementing the token bucket algorithm"""
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There are at most X tokens available in the limiter, acquiring removes one
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and releasing gives back one.
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Acquire will block until those conditions are met:
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- There is a token available
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- At least Y nanoseconds have passed since the last token was acquired
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The order in which tokens are requested is the order in which they will be given.
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Works on a FIFO model.
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Can be used in a `with` statement like `threading.Lock`
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[Using locks, conditions, and semaphores in the with statement](https://docs.python.org/3/library/threading.html#using-locks-conditions-and-semaphores-in-the-with-statement)
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"""
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# Number of tokens available in the limiter
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# = Max number of cuncurrent operations allowed
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REFILL_SPACING_SECONDS: int
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MAX_TOKENS: int
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available_tokens: int = 0
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tokens_lock: Lock = None
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# Minimum time elapsed between two token being distributed
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# = Rate limit
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PICK_SPACING_NS: int
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last_pick_time: int = 0
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last_pick_time_lock: Lock = None
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# Queue containing locks unlocked when a token can be acquired
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# Doesn't need a thread lock, deques have thread-safe append and pop on both ends
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bucket: BoundedSemaphore = None
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queue: deque[Lock] = None
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queue_lock: Lock = None
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def __init__(self, pick_spacing_ns: int, max_tokens: int) -> None:
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self.PICK_SPACING_NS = pick_spacing_ns
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self.MAX_TOKENS = max_tokens
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self.last_pick_time = 0
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self.last_pick_time_lock = Lock()
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self.queue = deque()
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self.available_tokens = max_tokens
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self.tokens_lock = Lock()
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# Protect the number of tokens behind a lock
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__n_tokens_lock: Lock = None
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__n_tokens = 0
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@property
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def n_tokens(self):
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with self.__n_tokens_lock:
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return self.__n_tokens
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@n_tokens.setter
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def n_tokens(self, value: int):
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with self.__n_tokens_lock:
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self.n_tokens = value
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def __init__(
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self,
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refill_spacing_seconds: Optional[int] = None,
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max_tokens: Optional[int] = None,
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initial_tokens: Optional[int] = None,
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) -> None:
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# Initialize default values
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self.queue_lock = Lock()
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if max_tokens is not None:
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self.MAX_TOKENS = max_tokens
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if refill_spacing_seconds is not None:
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self.REFILL_SPACING_SECONDS = refill_spacing_seconds
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# Initialize the bucket
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self.bucket = BoundedSemaphore(self.MAX_TOKENS)
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missing = 0 if initial_tokens is None else self.MAX_TOKENS - initial_tokens
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missing = max(0, min(missing, max_tokens))
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for _ in range(missing):
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self.bucket.acquire()
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# Initialize the counter
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self.__n_tokens_lock = Lock()
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self.n_tokens = self.MAX_TOKENS - missing
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# Spawn daemon thread that refills the bucket
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refill_thread = Thread(target=self.refill_thread_func, daemon=True)
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refill_thread.start()
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def refill(self):
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"""Method used by the refill thread"""
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sleep(self.REFILL_SPACING_SECONDS)
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try:
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self.bucket.release()
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except ValueError:
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# Bucket was full
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pass
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else:
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self.n_tokens += 1
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self.update_queue()
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def refill_thread_func(self):
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"""Entry point for the daemon thread that is refilling the bucket"""
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while True:
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self.refill()
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def update_queue(self) -> None:
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"""
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Move the queue forward if possible.
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Non-blocking, logic runs in a daemon thread.
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"""
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thread = Thread(target=self.queue_update_thread_func, daemon=True)
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thread.start()
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"""Update the queue, moving it forward if possible. Non-blocking."""
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update_thread = Thread(target=self.queue_update_thread_func, daemon=True)
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update_thread.start()
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def queue_update_thread_func(self) -> None:
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"""Queue-updating thread's entry point"""
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# Consume a token, if none is available do nothing
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with self.tokens_lock:
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if self.available_tokens == 0:
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with self.queue_lock:
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if len(self.queue) == 0:
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return
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self.available_tokens -= 1
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# Get the next lock in queue, if none is available do nothing
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try:
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self.bucket.acquire()
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self.n_tokens -= 1
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lock = self.queue.pop()
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except IndexError:
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return
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# Satisfy the minimum pick spacing
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with self.last_pick_time_lock:
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elapsed = time_ns() - self.last_pick_time
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if (ns_to_sleep := self.PICK_SPACING_NS - elapsed) > 0:
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sleep(ns_to_sleep / 10**9)
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self.last_pick_time = time_ns()
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# Finally unlock the acquire call linked to that lock
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lock.release()
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lock.release()
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def add_to_queue(self) -> Lock:
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"""Create a lock, add it to the queue and return it"""
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lock = Lock()
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lock.acquire()
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self.queue.appendleft(lock)
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with self.queue_lock:
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self.queue.appendleft(lock)
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return lock
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def acquire(self) -> None:
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"""Pick a token from the limiter"""
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# Wait our turn in queue
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def acquire(self):
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"""Acquires a token from the bucket when it's your turn in queue"""
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lock = self.add_to_queue()
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self.update_queue()
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# Block until lock is released (= its turn in queue)
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# Single-use (this call to acquire), so no need to release it
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lock.acquire()
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del lock
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def release(self) -> None:
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"""Return a token to the limiter"""
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with self.tokens_lock:
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self.available_tokens += 1
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self.update_queue()
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# --- Support for use in with statements
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def __enter__(self):
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self.acquire()
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def __exit__(self):
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self.release()
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def __exit__(self, *_args):
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pass
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