Use Libadwaita widgets for details window
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@@ -2,7 +2,7 @@ using Gtk 4.0;
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using Adw 1;
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template $DetailsWindow : Adw.Window {
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default-width: 500;
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default-width: 480; // Same as Nautilus' properties window
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default-height: -1;
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modal: true;
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@@ -97,34 +97,20 @@ template $DetailsWindow : Adw.Window {
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}
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}
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Adw.PreferencesGroup title_group {
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title: _("Title");
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description: _("The title of the game");
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Entry name {
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accessibility {
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label: _("Title");
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}
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Adw.PreferencesGroup {
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Adw.EntryRow name {
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title: _("Title");
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}
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Adw.EntryRow developer {
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title: _("Developer (optional)");
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}
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}
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Adw.PreferencesGroup {
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Adw.EntryRow executable {
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title: _("Executable");
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Adw.PreferencesGroup developer_group {
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title: _("Developer");
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description: _("The developer or publisher (optional)");
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Entry developer {
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accessibility {
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label: _("Developer");
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}
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}
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}
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Adw.PreferencesGroup exec_group {
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title: _("Executable");
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description: _("File to open or command to run when launching the game");
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[header-suffix]
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Gtk.MenuButton exec_info_button {
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[suffix]
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Gtk.MenuButton exec_info_button {
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valign: center;
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icon-name: "help-about-symbolic";
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tooltip-text: _("More Info");
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@@ -150,10 +136,6 @@ template $DetailsWindow : Adw.Window {
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]
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}
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Entry executable {
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accessibility {
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label: _("Executable");
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}
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}
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}
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}
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@@ -64,7 +64,7 @@ class DetailsWindow(Adw.Window):
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self.set_transient_for(self.win)
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if self.game:
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self.set_title(_("Edit Game Details"))
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self.set_title(_("Game Details"))
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self.name.set_text(self.game.name)
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if self.game.developer:
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self.developer.set_text(self.game.developer)
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@@ -76,7 +76,7 @@ class DetailsWindow(Adw.Window):
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self.cover_button_delete_revealer.set_reveal_child(True)
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else:
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self.set_title(_("Add New Game"))
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self.apply_button.set_label(_("Confirm"))
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self.apply_button.set_label(_("Add"))
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image_filter = Gtk.FileFilter(name=_("Images"))
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for extension in Image.registered_extensions():
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@@ -123,9 +123,9 @@ class DetailsWindow(Adw.Window):
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self.cover_button_edit.connect("clicked", self.choose_cover)
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self.apply_button.connect("clicked", self.apply_preferences)
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self.name.connect("activate", self.focus_executable)
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self.developer.connect("activate", self.focus_executable)
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self.executable.connect("activate", self.apply_preferences)
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self.name.connect("entry-activated", self.focus_executable)
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self.developer.connect("entry-activated", self.focus_executable)
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self.executable.connect("entry-activated", self.apply_preferences)
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self.set_focus(self.name)
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self.present()
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