Potentially fix crash during import
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@@ -211,7 +211,11 @@ class Importer(ErrorProducer):
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pipeline: Pipeline = shared.store.add_game(game, additional_data)
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if pipeline is not None:
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logging.info("Imported %s (%s)", game.name, game.game_id)
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pipeline.connect("advanced", self.pipeline_advanced_callback)
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pipeline.connect(
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"advanced",
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# I'm not sure idle_add is needed here, but a widget is updated in the callback
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lambda *args: GLib.idle_add(self.pipeline_advanced_callback, args),
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)
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self.game_pipelines.add(pipeline)
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def update_progressbar(self) -> None:
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