🎨 Moved Initial game load to app.on_activate
This commit is contained in:
@@ -1,11 +1,8 @@
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import logging
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from gi.repository import Adw, Gio, Gtk
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from requests import HTTPError
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from src import shared
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from src.utils.create_dialog import create_dialog
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from src.utils.steamgriddb import SGDBAuthError, SGDBError, SGDBHelper
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from src.utils.task import Task
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30
src/main.py
30
src/main.py
@@ -17,6 +17,7 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import logging
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import os
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import sys
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@@ -31,6 +32,7 @@ from gi.repository import Adw, Gio, GLib, Gtk
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from src import shared
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from src.details_window import DetailsWindow
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from src.game import Game
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from src.importer.importer import Importer
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from src.importer.sources.lutris_source import LutrisFlatpakSource, LutrisNativeSource
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from src.importer.sources.steam_source import (
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@@ -49,7 +51,6 @@ from src.window import CartridgesWindow
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class CartridgesApplication(Adw.Application):
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win = None
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store = None
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def __init__(self):
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super().__init__(
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@@ -57,18 +58,12 @@ class CartridgesApplication(Adw.Application):
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)
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def do_activate(self): # pylint: disable=arguments-differ
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# Create the games store and its managers
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if not self.store:
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self.store = Store()
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self.store.add_manager(SteamAPIManager())
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self.store.add_manager(SGDBManager())
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self.store.add_manager(FileManager())
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self.store.add_manager(DisplayManager())
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"""Called on app creation"""
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# Create the main window
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self.win = self.props.active_window # pylint: disable=no-member
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if not self.win:
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self.win = CartridgesWindow(application=self)
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shared.win = self.win = CartridgesWindow(application=self)
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# Save window geometry
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shared.state_schema.bind(
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@@ -81,6 +76,23 @@ class CartridgesApplication(Adw.Application):
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"is-maximized", self.win, "maximized", Gio.SettingsBindFlags.DEFAULT
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)
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# Create the games store with bare minimum managers
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if not shared.store:
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shared.store = Store()
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shared.store.add_manager(DisplayManager())
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# Load games from disk
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if shared.games_dir.exists():
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for game_file in shared.games_dir.iterdir():
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data = json.load(game_file.open())
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game = Game(data, allow_side_effects=False)
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shared.store.add_game(game)
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# Add rest of the managers for game imports
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shared.store.add_manager(SteamAPIManager())
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shared.store.add_manager(SGDBManager())
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shared.store.add_manager(FileManager())
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# Create actions
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self.create_actions(
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{
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@@ -51,6 +51,5 @@ image_size = (200 * scale_factor, 300 * scale_factor)
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# pylint: disable=invalid-name
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win = None
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importer = None
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store = None
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spec_version = 2.0 # The version of the game_id.json spec
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@@ -88,7 +88,6 @@ class Store:
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games: dict[str, Game]
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def __init__(self) -> None:
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shared.store = self
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self.managers = set()
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self.games = {}
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self.pipelines = {}
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@@ -97,18 +96,35 @@ class Store:
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"""Add a manager class that will run when games are added"""
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self.managers.add(manager)
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def add_game(self, game: Game, replace=False) -> Pipeline:
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def add_game(self, game: Game, replace=False) -> Pipeline | None:
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"""Add a game to the app if not already there
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:param replace bool: Replace the game if it already exists
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:return:
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"""
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# Ignore games from a newer spec version
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if (version := game.get("version")) and version > shared.spec_version:
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return None
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# Ignore games that are already there
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if (
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game.game_id in self.games
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and not self.games[game.game_id].removed
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and not replace
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):
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return
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return None
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# Cleanup removed games
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if game.get("removed"):
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for path in (
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shared.games_dir / f"{game.game_id}.json",
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shared.covers_dir / f"{game.game_id}.tiff",
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shared.covers_dir / f"{game.game_id}.gif",
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):
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path.unlink(missing_ok=True)
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return None
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# Run the pipeline for the game
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pipeline = Pipeline(self.managers)
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self.games[game.game_id] = game
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self.pipelines[game.game_id] = pipeline
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@@ -17,14 +17,10 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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from datetime import datetime
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from gi.repository import Adw, Gio, GLib, Gtk
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from src import shared
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from src.game import Game
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@Gtk.Template(resource_path="/hu/kramo/Cartridges/gtk/window.ui")
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class CartridgesWindow(Adw.ApplicationWindow):
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@@ -77,8 +73,6 @@ class CartridgesWindow(Adw.ApplicationWindow):
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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shared.win = self
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self.previous_page = self.library_view
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self.details_view.set_measure_overlay(self.details_view_box, True)
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@@ -92,27 +86,6 @@ class CartridgesWindow(Adw.ApplicationWindow):
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self.set_library_child()
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games = {}
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if shared.games_dir.exists():
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for open_file in shared.games_dir.iterdir():
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data = json.load(open_file.open())
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games[data["game_id"]] = data
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for game_id, game in games.items():
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if (version := game.get("version")) and version > shared.spec_version:
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continue
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if game.get("removed"):
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for path in (
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shared.games_dir / f"{game_id}.json",
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shared.covers_dir / f"{game_id}.tiff",
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shared.covers_dir / f"{game_id}.gif",
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):
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path.unlink(missing_ok=True)
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else:
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Game(game).update()
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# Connect search entries
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self.search_bar.connect_entry(self.search_entry)
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self.hidden_search_bar.connect_entry(self.hidden_search_entry)
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