Fix import from Heroic if no Epic games
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@@ -112,44 +112,47 @@ def heroic_parser(parent_widget, action):
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open_file.close()
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library = json.loads(data)
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for game in library["library"]:
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if not game["is_installed"]:
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continue
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try:
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for game in library["library"]:
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if not game["is_installed"]:
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continue
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values = {}
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values = {}
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app_name = game["app_name"]
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values["game_id"] = "heroic_epic_" + app_name
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app_name = game["app_name"]
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values["game_id"] = "heroic_epic_" + app_name
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if (
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values["game_id"] in parent_widget.games
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and not parent_widget.games[values["game_id"]].removed
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):
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continue
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if (
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values["game_id"] in parent_widget.games
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and not parent_widget.games[values["game_id"]].removed
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):
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continue
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values["name"] = game["title"]
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values["developer"] = game["developer"]
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values["executable"] = (
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"start heroic://launch/" + app_name
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if os.name == "nt"
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else "xdg-open heroic://launch/" + app_name
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)
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values["hidden"] = False
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values["source"] = "heroic_epic"
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values["added"] = current_time
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values["last_played"] = 0
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values["name"] = game["title"]
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values["developer"] = game["developer"]
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values["executable"] = (
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"start heroic://launch/" + app_name
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if os.name == "nt"
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else "xdg-open heroic://launch/" + app_name
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)
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values["hidden"] = False
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values["source"] = "heroic_epic"
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values["added"] = current_time
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values["last_played"] = 0
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image_path = os.path.join(
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heroic_dir,
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"images-cache",
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hashlib.sha256(
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(game["art_square"] + "?h=400&resize=1&w=300").encode()
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).hexdigest(),
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)
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if os.path.exists(image_path):
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save_cover(values, parent_widget, image_path)
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image_path = os.path.join(
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heroic_dir,
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"images-cache",
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hashlib.sha256(
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(game["art_square"] + "?h=400&resize=1&w=300").encode()
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).hexdigest(),
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)
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if os.path.exists(image_path):
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save_cover(values, parent_widget, image_path)
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heroic_games[values["game_id"]] = values
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heroic_games[values["game_id"]] = values
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except KeyError:
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pass
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# Import GOG games
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if not schema.get_boolean("heroic-import-gog"):
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