Merge branch 'main' into libadwaita-1.4

This commit is contained in:
kramo
2023-08-30 10:21:28 +02:00
parent e67977287d
commit 89bc0877fd
73 changed files with 4569 additions and 3197 deletions

View File

@@ -19,8 +19,10 @@
# SPDX-License-Identifier: GPL-3.0-or-later
import logging
from time import time
from typing import Any, Optional
from gi.repository import Adw, GLib, Gtk
from gi.repository import Adw, Gio, GLib, Gtk
from src import shared
from src.errors.error_producer import ErrorProducer
@@ -30,56 +32,60 @@ from src.importer.sources.location import UnresolvableLocationError
from src.importer.sources.source import Source
from src.store.managers.async_manager import AsyncManager
from src.store.pipeline import Pipeline
from src.utils.task import Task
# pylint: disable=too-many-instance-attributes
class Importer(ErrorProducer):
"""A class in charge of scanning sources for games"""
progressbar = None
import_statuspage = None
import_dialog = None
summary_toast = None
progressbar: Gtk.ProgressBar
import_statuspage: Adw.StatusPage
import_dialog: Adw.MessageDialog
summary_toast: Optional[Adw.Toast] = None
sources: set[Source] = None
sources: set[Source]
n_source_tasks_created: int = 0
n_source_tasks_done: int = 0
n_pipelines_done: int = 0
game_pipelines: set[Pipeline] = None
game_pipelines: set[Pipeline]
removed_game_ids: set[str] = set()
imported_game_ids: set[str] = set()
removed_game_ids: set[str]
imported_game_ids: set[str]
def __init__(self):
def __init__(self) -> None:
super().__init__()
shared.import_time = int(time())
# TODO: make this stateful
shared.store.new_game_ids = set()
shared.store.duplicate_game_ids = set()
self.removed_game_ids = set()
self.imported_game_ids = set()
self.game_pipelines = set()
self.sources = set()
@property
def n_games_added(self):
def n_games_added(self) -> int:
return sum(
1 if not (pipeline.game.blacklisted or pipeline.game.removed) else 0
for pipeline in self.game_pipelines
)
@property
def pipelines_progress(self):
def pipelines_progress(self) -> float:
progress = sum(pipeline.progress for pipeline in self.game_pipelines)
try:
progress = progress / len(self.game_pipelines)
except ZeroDivisionError:
progress = 0
return progress
return progress # type: ignore
@property
def sources_progress(self):
def sources_progress(self) -> float:
try:
progress = self.n_source_tasks_done / self.n_source_tasks_created
except ZeroDivisionError:
@@ -87,19 +93,23 @@ class Importer(ErrorProducer):
return progress
@property
def finished(self):
def finished(self) -> bool:
return (
self.n_source_tasks_created == self.n_source_tasks_done
and len(self.game_pipelines) == self.n_pipelines_done
)
def add_source(self, source):
def add_source(self, source: Source) -> None:
self.sources.add(source)
def run(self):
def run(self) -> None:
"""Use several Gio.Task to import games from added sources"""
shared.win.get_application().state = shared.AppState.IMPORT
if self.__class__.summary_toast:
self.__class__.summary_toast.dismiss()
shared.win.get_application().lookup_action("import").set_enabled(False)
self.create_dialog()
@@ -115,14 +125,17 @@ class Importer(ErrorProducer):
for source in self.sources:
logging.debug("Importing games from source %s", source.source_id)
task = Task.new(None, None, self.source_callback, (source,))
task = Gio.Task.new(None, None, self.source_callback, (source,))
self.n_source_tasks_created += 1
task.set_task_data((source,))
task.run_in_thread(self.source_task_thread_func)
task.run_in_thread(
lambda _task, _obj, _data, _cancellable, src=source: self.source_task_thread_func(
(src,)
)
)
self.progress_changed_callback()
def create_dialog(self):
def create_dialog(self) -> None:
"""Create the import dialog"""
self.progressbar = Gtk.ProgressBar(margin_start=12, margin_end=12)
self.import_statuspage = Adw.StatusPage(
@@ -139,7 +152,7 @@ class Importer(ErrorProducer):
)
self.import_dialog.present()
def source_task_thread_func(self, _task, _obj, data, _cancellable):
def source_task_thread_func(self, data: tuple) -> None:
"""Source import task code"""
source: Source
@@ -193,27 +206,27 @@ class Importer(ErrorProducer):
pipeline.connect("advanced", self.pipeline_advanced_callback)
self.game_pipelines.add(pipeline)
def update_progressbar(self):
def update_progressbar(self) -> None:
"""Update the progressbar to show the overall import progress"""
# Reserve 10% for the sources discovery, the rest is the pipelines
self.progressbar.set_fraction(
(0.1 * self.sources_progress) + (0.9 * self.pipelines_progress)
)
def source_callback(self, _obj, _result, data):
def source_callback(self, _obj: Any, _result: Any, data: tuple) -> None:
"""Callback executed when a source is fully scanned"""
source, *_rest = data
logging.debug("Import done for source %s", source.source_id)
self.n_source_tasks_done += 1
self.progress_changed_callback()
def pipeline_advanced_callback(self, pipeline: Pipeline):
def pipeline_advanced_callback(self, pipeline: Pipeline) -> None:
"""Callback called when a pipeline for a game has advanced"""
if pipeline.is_done:
self.n_pipelines_done += 1
self.progress_changed_callback()
def progress_changed_callback(self):
def progress_changed_callback(self) -> None:
"""
Callback called when the import process has progressed
@@ -226,7 +239,7 @@ class Importer(ErrorProducer):
if self.finished:
self.import_callback()
def remove_games(self):
def remove_games(self) -> None:
"""Set removed to True for missing games"""
if not shared.schema.get_boolean("remove-missing"):
return
@@ -250,7 +263,7 @@ class Importer(ErrorProducer):
game.update()
self.removed_game_ids.add(game.game_id)
def import_callback(self):
def import_callback(self) -> None:
"""Callback called when importing has finished"""
logging.info("Import done")
self.remove_games()
@@ -258,17 +271,17 @@ class Importer(ErrorProducer):
shared.store.new_game_ids = set()
shared.store.duplicate_game_ids = set()
self.import_dialog.close()
self.summary_toast = self.create_summary_toast()
self.__class__.summary_toast = self.create_summary_toast()
self.create_error_dialog()
shared.win.get_application().lookup_action("import").set_enabled(True)
shared.win.get_application().state = shared.AppState.DEFAULT
shared.win.create_source_rows()
def create_error_dialog(self):
def create_error_dialog(self) -> None:
"""Dialog containing all errors raised by importers"""
# Collect all errors that happened in the importer and the managers
errors: list[Exception] = []
errors = []
errors.extend(self.collect_errors())
for manager in shared.store.managers.values():
errors.extend(manager.collect_errors())
@@ -316,7 +329,7 @@ class Importer(ErrorProducer):
dialog.present()
def undo_import(self, *_args):
def undo_import(self, *_args: Any) -> None:
for game_id in self.imported_game_ids:
shared.store[game_id].removed = True
shared.store[game_id].update()
@@ -329,11 +342,12 @@ class Importer(ErrorProducer):
self.imported_game_ids = set()
self.removed_game_ids = set()
self.summary_toast.dismiss()
if self.__class__.summary_toast:
self.__class__.summary_toast.dismiss()
logging.info("Import undone")
def create_summary_toast(self):
def create_summary_toast(self) -> Adw.Toast:
"""N games imported, removed toast"""
toast = Adw.Toast(timeout=0, priority=Adw.ToastPriority.HIGH)
@@ -374,16 +388,21 @@ class Importer(ErrorProducer):
shared.win.toast_overlay.add_toast(toast)
return toast
def open_preferences(self, page=None, expander_row=None):
def open_preferences(
self,
page_name: Optional[str] = None,
expander_row: Optional[Adw.ExpanderRow] = None,
) -> Adw.PreferencesWindow:
return shared.win.get_application().on_preferences_action(
page_name=page, expander_row=expander_row
page_name=page_name, expander_row=expander_row
)
def timeout_toast(self, *_args):
def timeout_toast(self, *_args: Any) -> None:
"""Manually timeout the toast after the user has dismissed all warnings"""
GLib.timeout_add_seconds(5, self.summary_toast.dismiss)
if self.__class__.summary_toast:
GLib.timeout_add_seconds(5, self.__class__.summary_toast.dismiss)
def dialog_response_callback(self, _widget, response, *args):
def dialog_response_callback(self, _widget: Any, response: str, *args: Any) -> None:
"""Handle after-import dialogs callback"""
logging.debug("After-import dialog response: %s (%s)", response, str(args))
if response == "open_preferences":

View File

@@ -19,7 +19,6 @@
# SPDX-License-Identifier: GPL-3.0-or-later
from pathlib import Path
from time import time
from typing import NamedTuple
import yaml
@@ -38,17 +37,17 @@ class BottlesSourceIterable(SourceIterable):
data = self.source.locations.data["library.yml"].read_text("utf-8")
library: dict = yaml.safe_load(data)
added_time = int(time())
for entry in library.values():
# Build game
values = {
"source": self.source.source_id,
"added": added_time,
"added": shared.import_time,
"name": entry["name"],
"game_id": self.source.game_id_format.format(game_id=entry["id"]),
"executable": self.source.executable_format.format(
bottle_name=entry["bottle"]["name"], game_name=entry["name"]
"executable": self.source.make_executable(
bottle_name=entry["bottle"]["name"],
game_name=entry["name"],
),
}
game = Game(values)
@@ -73,7 +72,6 @@ class BottlesSourceIterable(SourceIterable):
image_path = bottles_location / bottle_path / "grids" / image_name
additional_data = {"local_image_path": image_path}
# Produce game
yield (game, additional_data)

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@@ -0,0 +1,204 @@
# desktop_source.py
#
# Copyright 2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import os
import shlex
import subprocess
from pathlib import Path
from typing import NamedTuple
from gi.repository import GLib, Gtk
from src import shared
from src.game import Game
from src.importer.sources.source import Source, SourceIterable
class DesktopSourceIterable(SourceIterable):
source: "DesktopSource"
def __iter__(self):
"""Generator method producing games"""
icon_theme = Gtk.IconTheme.new()
search_paths = [
shared.home / ".local" / "share",
"/run/host/usr/local/share",
"/run/host/usr/share",
"/run/host/usr/share/pixmaps",
"/usr/share/pixmaps",
] + GLib.get_system_data_dirs()
for search_path in search_paths:
path = Path(search_path)
if not str(search_path).endswith("/pixmaps"):
path = path / "icons"
if not path.is_dir():
continue
if str(path).startswith("/app/"):
continue
icon_theme.add_search_path(str(path))
launch_command, full_path = self.check_launch_command()
for path in search_paths:
if str(path).startswith("/app/"):
continue
path = Path(path) / "applications"
if not path.is_dir():
continue
for entry in path.iterdir():
if entry.suffix != ".desktop":
continue
# Skip Lutris games
if str(entry.name).startswith("net.lutris."):
continue
keyfile = GLib.KeyFile.new()
try:
keyfile.load_from_file(str(entry), 0)
if "Game" not in keyfile.get_string_list(
"Desktop Entry", "Categories"
):
continue
name = keyfile.get_string("Desktop Entry", "Name")
executable = keyfile.get_string("Desktop Entry", "Exec").split(
" %"
)[0]
except GLib.GError:
continue
# Skip Steam games
if "steam://rungameid/" in executable:
continue
# Skip Heroic games
if "heroic://launch/" in executable:
continue
# Skip Bottles games
if "bottles-cli " in executable:
continue
try:
if keyfile.get_boolean("Desktop Entry", "NoDisplay"):
continue
except GLib.GError:
pass
# Strip /run/host from Flatpak paths
if entry.is_relative_to(prefix := "/run/host"):
entry = Path("/") / entry.relative_to(prefix)
launch_arg = shlex.quote(str(entry if full_path else entry.stem))
values = {
"source": self.source.source_id,
"added": shared.import_time,
"name": name,
"game_id": f"desktop_{entry.stem}",
"executable": f"{launch_command} {launch_arg}",
}
game = Game(values)
additional_data = {}
try:
icon_str = keyfile.get_string("Desktop Entry", "Icon")
except GLib.GError:
yield game
continue
else:
if "/" in icon_str:
additional_data = {"local_icon_path": Path(icon_str)}
yield (game, additional_data)
continue
try:
if (
icon_path := icon_theme.lookup_icon(
icon_str,
None,
512,
1,
shared.win.get_direction(),
0,
)
.get_file()
.get_path()
):
additional_data = {"local_icon_path": Path(icon_path)}
except GLib.GError:
pass
yield (game, additional_data)
def check_launch_command(self) -> (str, bool):
"""Check whether `gio launch` `gtk4-launch` or `gtk-launch` are available on the system"""
commands = (("gio launch", True), ("gtk4-launch", False), ("gtk-launch", False))
flatpak_str = "flatpak-spawn --host /bin/sh -c "
for command, full_path in commands:
# Even if `gio` is available, `gio launch` is only available on GLib >= 2.67.2
check_command = (
"gio help launch"
if command == "gio launch"
else f"type {command} &> /dev/null"
)
if os.getenv("FLATPAK_ID") == shared.APP_ID:
check_command = flatpak_str + shlex.quote(check_command)
try:
subprocess.run(check_command, shell=True, check=True)
return command, full_path
except subprocess.CalledProcessError:
pass
return commands[2]
class DesktopLocations(NamedTuple):
pass
class DesktopSource(Source):
"""Generic Flatpak source"""
source_id = "desktop"
name = _("Desktop")
iterable_class = DesktopSourceIterable
available_on = {"linux"}
locations: DesktopLocations
def __init__(self) -> None:
super().__init__()
self.locations = DesktopLocations()

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@@ -18,7 +18,6 @@
# SPDX-License-Identifier: GPL-3.0-or-later
from pathlib import Path
from time import time
from typing import NamedTuple
from gi.repository import GLib, Gtk
@@ -26,7 +25,7 @@ from gi.repository import GLib, Gtk
from src import shared
from src.game import Game
from src.importer.sources.location import Location, LocationSubPath
from src.importer.sources.source import Source, SourceIterable
from src.importer.sources.source import ExecutableFormatSource, SourceIterable
class FlatpakSourceIterable(SourceIterable):
@@ -35,8 +34,6 @@ class FlatpakSourceIterable(SourceIterable):
def __iter__(self):
"""Generator method producing games"""
added_time = int(time())
icon_theme = Gtk.IconTheme.new()
icon_theme.add_search_path(str(self.source.locations.data["icons"]))
@@ -51,6 +48,7 @@ class FlatpakSourceIterable(SourceIterable):
"com.heroicgameslauncher.hgl",
"com.usebottles.Bottles",
"io.itch.itch",
"org.libretro.RetroArch",
}
)
@@ -78,12 +76,10 @@ class FlatpakSourceIterable(SourceIterable):
values = {
"source": self.source.source_id,
"added": added_time,
"added": shared.import_time,
"name": name,
"game_id": self.source.game_id_format.format(game_id=flatpak_id),
"executable": self.source.executable_format.format(
flatpak_id=flatpak_id
),
"executable": self.source.make_executable(flatpak_id=flatpak_id),
}
game = Game(values)
@@ -108,7 +104,6 @@ class FlatpakSourceIterable(SourceIterable):
except GLib.GError:
pass
# Produce game
yield (game, additional_data)
@@ -116,7 +111,7 @@ class FlatpakLocations(NamedTuple):
data: Location
class FlatpakSource(Source):
class FlatpakSource(ExecutableFormatSource):
"""Generic Flatpak source"""
source_id = "flatpak"

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@@ -25,7 +25,6 @@ from functools import cached_property
from hashlib import sha256
from json import JSONDecodeError
from pathlib import Path
from time import time
from typing import Iterable, NamedTuple, Optional, TypedDict
from src import shared
@@ -91,9 +90,7 @@ class SubSourceIterable(Iterable):
logging.debug("Using Heroic %s library.json path %s", self.name, path)
return path
def process_library_entry(
self, entry: HeroicLibraryEntry, added_time: int
) -> SourceIterationResult:
def process_library_entry(self, entry: HeroicLibraryEntry) -> SourceIterationResult:
"""Build a Game from a Heroic library entry"""
app_name = entry["app_name"]
@@ -102,21 +99,19 @@ class SubSourceIterable(Iterable):
# Build game
values = {
"source": f"{self.source.source_id}_{self.service}",
"added": added_time,
"added": shared.import_time,
"name": entry["title"],
"developer": entry.get("developer", None),
"game_id": self.source.game_id_format.format(
service=self.service, game_id=app_name
),
"executable": self.source.executable_format.format(
runner=runner, app_name=app_name
),
"executable": self.source.make_executable(runner=runner, app_name=app_name),
"hidden": self.source_iterable.is_hidden(app_name),
}
game = Game(values)
# Get the image path from the heroic cache
# Filenames are derived from the URL that heroic used to get the file
# Get the image path from the Heroic cache
# Filenames are derived from the URL that Heroic used to get the file
uri: str = entry["art_square"] + self.image_uri_params
digest = sha256(uri.encode()).hexdigest()
image_path = self.source.locations.config.root / "images-cache" / digest
@@ -129,7 +124,7 @@ class SubSourceIterable(Iterable):
Iterate through the games with a generator
:raises InvalidLibraryFileError: on initial call if the library file is bad
"""
added_time = int(time())
try:
iterator = iter(
path_json_load(self.library_path)[self.library_json_entries_key]
@@ -140,7 +135,7 @@ class SubSourceIterable(Iterable):
) from error
for entry in iterator:
try:
yield self.process_library_entry(entry, added_time)
yield self.process_library_entry(entry)
except KeyError as error:
logging.warning(
"Skipped invalid %s game %s",
@@ -178,7 +173,7 @@ class StoreSubSourceIterable(SubSourceIterable):
def is_installed(self, app_name: str) -> bool:
return app_name in self.installed_app_names
def process_library_entry(self, entry, added_time):
def process_library_entry(self, entry):
# Skip games that are not installed
app_name = entry["app_name"]
if not self.is_installed(app_name):
@@ -190,7 +185,7 @@ class StoreSubSourceIterable(SubSourceIterable):
)
return None
# Process entry as normal
return super().process_library_entry(entry, added_time)
return super().process_library_entry(entry)
def __iter__(self):
"""
@@ -221,13 +216,10 @@ class LegendaryIterable(StoreSubSourceIterable):
@cached_property
def installed_path(self) -> Path:
"""
Get the right path depending on the Heroic version
TODO after heroic 2.9 has been out for a while
We should use the commented out relative_installed_path
and remove this property override.
"""
"""Get the right path depending on the Heroic version"""
# TODO after Heroic 2.9 has been out for a while
# We should use the commented out relative_installed_path
# and remove this property override.
heroic_config_path = self.source.locations.config.root
# Heroic >= 2.9
@@ -241,7 +233,7 @@ class LegendaryIterable(StoreSubSourceIterable):
else:
# Heroic native
logging.debug("Using Heroic native <= 2.8 legendary file")
path = Path.home() / ".config"
path = shared.home / ".config"
path = path / "legendary" / "installed.json"
logging.debug("Using Heroic %s installed.json path %s", self.name, path)

View File

@@ -20,7 +20,6 @@
from shutil import rmtree
from sqlite3 import connect
from time import time
from typing import NamedTuple
from src import shared
@@ -56,16 +55,14 @@ class ItchSourceIterable(SourceIterable):
connection = connect(db_path)
cursor = connection.execute(db_request)
added_time = int(time())
# Create games from the db results
for row in cursor:
values = {
"added": added_time,
"added": shared.import_time,
"source": self.source.source_id,
"name": row[1],
"game_id": self.source.game_id_format.format(game_id=row[0]),
"executable": self.source.executable_format.format(cave_id=row[4]),
"executable": self.source.make_executable(cave_id=row[4]),
}
additional_data = {"online_cover_url": row[3] or row[2]}
game = Game(values)

View File

@@ -20,21 +20,22 @@
import json
import logging
from json import JSONDecodeError
from time import time
from typing import NamedTuple
from src import shared
from src.game import Game
from src.importer.sources.location import Location, LocationSubPath
from src.importer.sources.source import Source, SourceIterable, SourceIterationResult
from src.importer.sources.source import (
ExecutableFormatSource,
SourceIterable,
SourceIterationResult,
)
class LegendarySourceIterable(SourceIterable):
source: "LegendarySource"
def game_from_library_entry(
self, entry: dict, added_time: int
) -> SourceIterationResult:
def game_from_library_entry(self, entry: dict) -> SourceIterationResult:
# Skip non-games
if entry["is_dlc"]:
return None
@@ -42,11 +43,11 @@ class LegendarySourceIterable(SourceIterable):
# Build game
app_name = entry["app_name"]
values = {
"added": added_time,
"added": shared.import_time,
"source": self.source.source_id,
"name": entry["title"],
"game_id": self.source.game_id_format.format(game_id=app_name),
"executable": self.source.executable_format.format(app_name=app_name),
"executable": self.source.make_executable(app_name=app_name),
}
data = {}
@@ -74,12 +75,10 @@ class LegendarySourceIterable(SourceIterable):
logging.warning("Couldn't open Legendary file: %s", str(file))
return
added_time = int(time())
# Generate games from library
for entry in library.values():
try:
result = self.game_from_library_entry(entry, added_time)
result = self.game_from_library_entry(entry)
except KeyError as error:
# Skip invalid games
logging.warning(
@@ -93,7 +92,7 @@ class LegendaryLocations(NamedTuple):
config: Location
class LegendarySource(Source):
class LegendarySource(ExecutableFormatSource):
source_id = "legendary"
name = _("Legendary")
executable_format = "legendary launch {app_name}"

View File

@@ -1,7 +1,7 @@
import logging
from os import PathLike
from pathlib import Path
from typing import Iterable, Mapping, NamedTuple
from typing import Iterable, Mapping, NamedTuple, Optional
from src import shared
@@ -41,7 +41,7 @@ class Location:
paths: Mapping[str, LocationSubPath]
invalid_subtitle: str
root: Path = None
root: Optional[Path] = None
def __init__(
self,
@@ -94,7 +94,9 @@ class Location:
shared.schema.set_string(self.schema_key, value)
logging.debug("Resolved value for schema key %s: %s", self.schema_key, value)
def __getitem__(self, key: str):
def __getitem__(self, key: str) -> Optional[Path]:
"""Get the computed path from its key for the location"""
self.resolve()
return self.root / self.paths[key].segment
if self.root:
return self.root / self.paths[key].segment
return None

View File

@@ -19,7 +19,6 @@
# SPDX-License-Identifier: GPL-3.0-or-later
from shutil import rmtree
from sqlite3 import connect
from time import time
from typing import NamedTuple
from src import shared
@@ -56,20 +55,18 @@ class LutrisSourceIterable(SourceIterable):
connection = connect(db_path)
cursor = connection.execute(request, params)
added_time = int(time())
# Create games from the DB results
for row in cursor:
# Create game
values = {
"added": added_time,
"added": shared.import_time,
"hidden": row[4],
"name": row[1],
"source": f"{self.source.source_id}_{row[3]}",
"game_id": self.source.game_id_format.format(
runner=row[3], game_id=row[0]
),
"executable": self.source.executable_format.format(game_id=row[0]),
"executable": self.source.make_executable(game_id=row[0]),
}
game = Game(values)
@@ -77,7 +74,6 @@ class LutrisSourceIterable(SourceIterable):
image_path = self.source.locations.cache["coverart"] / f"{row[2]}.jpg"
additional_data = {"local_image_path": image_path}
# Produce game
yield (game, additional_data)
# Cleanup

View File

@@ -23,7 +23,7 @@ import re
from hashlib import md5
from json import JSONDecodeError
from pathlib import Path
from time import time
from shlex import quote as shell_quote
from typing import NamedTuple
from src import shared
@@ -52,7 +52,6 @@ class RetroarchSourceIterable(SourceIterable):
raise KeyError(f"Key not found in RetroArch config: {key}")
def __iter__(self):
added_time = int(time())
bad_playlists = set()
config_file = self.source.locations.config["retroarch.cfg"]
@@ -100,12 +99,12 @@ class RetroarchSourceIterable(SourceIterable):
values = {
"source": self.source.source_id,
"added": added_time,
"added": shared.import_time,
"name": item["label"],
"game_id": self.source.game_id_format.format(game_id=game_id),
"executable": self.source.executable_format.format(
rom_path=item["path"],
"executable": self.source.make_executable(
core_path=core_path,
rom_path=item["path"],
),
}
@@ -147,44 +146,6 @@ class RetroarchSource(Source):
locations: RetroarchLocations
@property
def executable_format(self):
self.locations.config.resolve()
is_flatpak = self.locations.config.root.is_relative_to(shared.flatpak_dir)
base = "flatpak run org.libretro.RetroArch" if is_flatpak else "retroarch"
args = '-L "{core_path}" "{rom_path}"'
return f"{base} {args}"
def get_steam_location(self) -> str:
"""
Get the RetroArch installed via Steam location
:raise UnresolvableLocationError: if steam isn't installed
:raise KeyError: if there is no libraryfolders.vdf subpath
:raise OSError: if libraryfolders.vdf can't be opened
:raise ValueError: if RetroArch isn't installed through Steam
"""
# Find steam location
libraryfolders = SteamSource().locations.data["libraryfolders.vdf"]
parse_apps = False
with open(libraryfolders, "r", encoding="utf-8") as open_file:
# Search each line for a library path and store it each time a new one is found.
for line in open_file:
if '"path"' in line:
library_path = re.findall(
'"path"\\s+"(.*)"\n', line, re.IGNORECASE
)[0]
elif '"apps"' in line:
parse_apps = True
elif parse_apps and "}" in line:
parse_apps = False
# Stop searching, as the library path directly above the appid has been found.
elif parse_apps and '"1118310"' in line:
return Path(f"{library_path}/steamapps/common/RetroArch")
# Not found
raise ValueError("RetroArch not found in Steam library")
def __init__(self) -> None:
super().__init__()
self.locations = RetroarchLocations(
@@ -212,9 +173,83 @@ class RetroarchSource(Source):
invalid_subtitle=Location.CONFIG_INVALID_SUBTITLE,
)
)
# TODO enable when we get the Steam RetroArch games working
# self.add_steam_location_candidate()
def add_steam_location_candidate(self) -> None:
"""Add the Steam RetroAcrh location to the config candidates"""
try:
self.locations.config.candidates.append(self.get_steam_location())
except (OSError, KeyError, UnresolvableLocationError):
logging.debug("Steam isn't installed")
except ValueError as error:
logging.debug("RetroArch Steam location candiate not found", exc_info=error)
def get_steam_location(self) -> str:
"""
Get the RetroArch installed via Steam location
:raise UnresolvableLocationError: if Steam isn't installed
:raise KeyError: if there is no libraryfolders.vdf subpath
:raise OSError: if libraryfolders.vdf can't be opened
:raise ValueError: if RetroArch isn't installed through Steam
"""
# Find Steam location
libraryfolders = SteamSource().locations.data["libraryfolders.vdf"]
parse_apps = False
with open(libraryfolders, "r", encoding="utf-8") as open_file:
# Search each line for a library path and store it each time a new one is found.
for line in open_file:
if '"path"' in line:
library_path = re.findall(
'"path"\\s+"(.*)"\n', line, re.IGNORECASE
)[0]
elif '"apps"' in line:
parse_apps = True
elif parse_apps and "}" in line:
parse_apps = False
# Stop searching, as the library path directly above the appid has been found.
elif parse_apps and '"1118310"' in line:
return Path(f"{library_path}/steamapps/common/RetroArch")
# Not found
raise ValueError("RetroArch not found in Steam library")
def make_executable(self, core_path: Path, rom_path: Path) -> str:
"""
Generate an executable command from the rom path and core path,
depending on the source's location.
The format depends on RetroArch's installation method,
detected from the source config location
:param Path rom_path: the game's rom path
:param Path core_path: the game's core path
:return str: an executable command
"""
self.locations.config.resolve()
args = ("-L", core_path, rom_path)
# Steam RetroArch
# (Must check before Flatpak, because Steam itself can be installed as one)
# TODO enable when we get Steam RetroArch executable to work
# if self.locations.config.root.parent.parent.name == "steamapps":
# # steam://run exepects args to be url-encoded and separated by spaces.
# args = map(lambda s: url_quote(str(s), safe=""), args)
# args_str = " ".join(args)
# uri = f"steam://run/1118310//{args_str}/"
# return f"xdg-open {shell_quote(uri)}"
# Flatpak RetroArch
args = map(lambda s: shell_quote(str(s)), args)
args_str = " ".join(args)
if self.locations.config.root.is_relative_to(shared.flatpak_dir):
return f"flatpak run org.libretro.RetroArch {args_str}"
# TODO executable override for non-sandboxed sources
# Linux native RetroArch
return f"retroarch {args_str}"
# TODO implement for windows (needs override)

View File

@@ -20,19 +20,19 @@
import sys
from abc import abstractmethod
from collections.abc import Iterable
from typing import Any, Collection, Generator
from typing import Any, Collection, Generator, Optional
from src.game import Game
from src.importer.sources.location import Location
# Type of the data returned by iterating on a Source
SourceIterationResult = None | Game | tuple[Game, tuple[Any]]
SourceIterationResult = Optional[Game | tuple[Game, tuple[Any]]]
class SourceIterable(Iterable):
"""Data producer for a source of games"""
source: "Source" = None
source: "Source"
def __init__(self, source: "Source") -> None:
self.source = source
@@ -53,7 +53,7 @@ class Source(Iterable):
source_id: str
name: str
variant: str = None
variant: Optional[str] = None
available_on: set[str] = set()
iterable_class: type[SourceIterable]
@@ -65,7 +65,7 @@ class Source(Iterable):
def full_name(self) -> str:
"""The source's full name"""
full_name_ = self.name
if self.variant is not None:
if self.variant:
full_name_ += f" ({self.variant})"
return full_name_
@@ -75,13 +75,14 @@ class Source(Iterable):
return self.source_id + "_{game_id}"
@property
def is_available(self):
def is_available(self) -> bool:
return sys.platform in self.available_on
@property
@abstractmethod
def executable_format(self) -> str:
"""The executable format used to construct game executables"""
def make_executable(self, *args, **kwargs) -> str:
"""
Create a game executable command.
Should be implemented by child classes.
"""
def __iter__(self) -> Generator[SourceIterationResult, None, None]:
"""
@@ -93,8 +94,21 @@ class Source(Iterable):
return iter(self.iterable_class(self))
class ExecutableFormatSource(Source):
"""Source class that uses a simple executable format to start games"""
@property
@abstractmethod
def executable_format(self) -> str:
"""The executable format used to construct game executables"""
def make_executable(self, *args, **kwargs) -> str:
"""Use the executable format to"""
return self.executable_format.format(*args, **kwargs)
# pylint: disable=abstract-method
class URLExecutableSource(Source):
class URLExecutableSource(ExecutableFormatSource):
"""Source class that use custom URLs to start games"""
url_format: str

View File

@@ -21,7 +21,6 @@
import logging
import re
from pathlib import Path
from time import time
from typing import Iterable, NamedTuple
from src import shared
@@ -35,7 +34,7 @@ class SteamSourceIterable(SourceIterable):
source: "SteamSource"
def get_manifest_dirs(self) -> Iterable[Path]:
"""Get dirs that contain steam app manifests"""
"""Get dirs that contain Steam app manifests"""
libraryfolders_path = self.source.locations.data["libraryfolders.vdf"]
with open(libraryfolders_path, "r", encoding="utf-8") as file:
contents = file.read()
@@ -64,8 +63,6 @@ class SteamSourceIterable(SourceIterable):
appid_cache = set()
manifests = self.get_manifests()
added_time = int(time())
for manifest in manifests:
# Get metadata from manifest
steam = SteamFileHelper()
@@ -90,11 +87,11 @@ class SteamSourceIterable(SourceIterable):
# Build game from local data
values = {
"added": added_time,
"added": shared.import_time,
"name": local_data["name"],
"source": self.source.source_id,
"game_id": self.source.game_id_format.format(game_id=appid),
"executable": self.source.executable_format.format(game_id=appid),
"executable": self.source.make_executable(game_id=appid),
}
game = Game(values)
@@ -105,7 +102,6 @@ class SteamSourceIterable(SourceIterable):
)
additional_data = {"local_image_path": image_path, "steam_appid": appid}
# Produce game
yield (game, additional_data)