🎨 SourceIterator can yield addtitional data
SourceIterator-s can yield a game and a tuple of additional data. This data will be passed to the Store, Pipeline and Managers.
This commit is contained in:
@@ -3,9 +3,9 @@ import logging
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from gi.repository import Adw, Gio, Gtk
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from src import shared
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from src.game import Game
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from src.utils.task import Task
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from src.store.pipeline import Pipeline
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from src.store.managers.manager import Manager
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from src.importer.sources.source import Source
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@@ -92,6 +92,7 @@ class Importer:
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def source_task_thread_func(self, _task, _obj, data, _cancellable):
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"""Source import task code"""
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source: Source
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source, *_rest = data
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# Early exit if not installed
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@@ -107,20 +108,35 @@ class Importer:
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while True:
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# Handle exceptions raised when iterating
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try:
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game = next(iterator)
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iteration_result = next(iterator)
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except StopIteration:
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break
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except Exception as exception: # pylint: disable=broad-exception-caught
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logging.exception(
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msg=f"Exception in source {source.id}",
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exc_info=exception,
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"Exception in source %s", source.id, exc_info=exception
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)
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continue
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if game is None:
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# Handle the result depending on its type
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if isinstance(iteration_result, Game):
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game = iteration_result
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additional_data = tuple()
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elif isinstance(iteration_result, tuple):
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game, additional_data = iteration_result
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elif iteration_result is None:
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continue
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else:
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# Warn source implementers that an invalid type was produced
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# Should not happen on production code
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logging.warn(
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"%s produced an invalid iteration return type %s",
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source.id,
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type(iteration_result),
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)
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continue
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# Register game
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pipeline: Pipeline = shared.store.add_game(game)
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pipeline: Pipeline = shared.store.add_game(game, additional_data)
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if pipeline is not None:
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logging.info("Imported %s (%s)", game.name, game.game_id)
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pipeline.connect("advanced", self.pipeline_advanced_callback)
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@@ -48,12 +48,9 @@ class ItchSourceIterator(SourceIterator):
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"game_id": self.source.game_id_format.format(game_id=row[0]),
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"executable": self.source.executable_format.format(cave_id=row[4]),
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}
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yield Game(values, allow_side_effects=False)
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# TODO pass image URIs to the pipeline somehow
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# - Add a reserved field to the Game object
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# - Reconstruct those from the pipeline (we already have them)
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# - Pass game and additional data to the pipeline separately (requires deep changes)
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additional_data = (row[3], row[2])
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game = Game(values, allow_side_effects=False)
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yield (game, additional_data)
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class ItchSource(Source):
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@@ -3,12 +3,15 @@ from abc import abstractmethod
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from collections.abc import Iterable, Iterator
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from functools import wraps
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from pathlib import Path
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from typing import Generator, Optional
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from typing import Generator, Any
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from src import shared
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from src.game import Game
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from src.utils.decorators import replaced_by_path
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# Type of the data returned by iterating on a Source
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SourceIterationResult = None | Game | tuple[Game, tuple[Any]]
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class SourceIterator(Iterator):
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"""Data producer for a source of games"""
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@@ -24,11 +27,11 @@ class SourceIterator(Iterator):
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def __iter__(self) -> "SourceIterator":
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return self
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def __next__(self) -> Optional[Game]:
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def __next__(self) -> SourceIterationResult:
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return next(self.generator)
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@abstractmethod
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def generator_builder(self) -> Generator[Optional[Game], None, None]:
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def generator_builder(self) -> Generator[SourceIterationResult, None, None]:
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"""
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Method that returns a generator that produces games
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* Should be implemented as a generator method
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@@ -49,7 +52,6 @@ class Source(Iterable):
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def __init__(self) -> None:
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super().__init__()
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self.available_on = set()
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@property
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def full_name(self) -> str:
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@@ -133,7 +133,7 @@ class CartridgesApplication(Adw.Application):
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for game_file in shared.games_dir.iterdir():
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data = json.load(game_file.open())
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game = Game(data, allow_side_effects=False)
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shared.store.add_game(game)
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shared.store.add_game(game, tuple())
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def on_about_action(self, *_args):
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about = Adw.AboutWindow(
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@@ -26,16 +26,18 @@ class AsyncManager(Manager):
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Already scheduled Tasks will no longer be cancellable."""
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self.cancellable = Gio.Cancellable()
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def process_game(self, game: Game, callback: Callable[["Manager"], Any]) -> None:
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def process_game(
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self, game: Game, additional_data: tuple, callback: Callable[["Manager"], Any]
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) -> None:
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"""Create a task to process the game in a separate thread"""
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task = Task.new(None, self.cancellable, self._task_callback, (callback,))
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task.set_task_data((game,))
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task.set_task_data((game, additional_data))
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task.run_in_thread(self._task_thread_func)
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def _task_thread_func(self, _task, _source_object, data, cancellable):
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"""Task thread entry point"""
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game, *_rest = data
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self.execute_resilient_manager_logic(game)
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game, additional_data, *_rest = data
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self.execute_resilient_manager_logic(game, additional_data)
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def _task_callback(self, _source_object, _result, data):
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"""Method run after the task is done"""
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@@ -10,7 +10,7 @@ class DisplayManager(Manager):
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run_after = set((SteamAPIManager, SGDBManager))
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def manager_logic(self, game: Game) -> None:
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def manager_logic(self, game: Game, _additional_data: tuple) -> None:
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# TODO decouple a game from its widget
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shared.win.games[game.game_id] = game
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game.update()
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@@ -8,5 +8,5 @@ class FileManager(AsyncManager):
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run_after = set((SteamAPIManager,))
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def manager_logic(self, game: Game) -> None:
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def manager_logic(self, game: Game, _additional_data: tuple) -> None:
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game.save()
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@@ -37,7 +37,7 @@ class Manager:
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self.errors_lock = Lock()
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def report_error(self, error: Exception):
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"""Report an error that happened in Manager.run"""
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"""Report an error that happened in Manager.process_game"""
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with self.errors_lock:
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self.errors.append(error)
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@@ -49,7 +49,7 @@ class Manager:
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return errors
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@abstractmethod
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def manager_logic(self, game: Game) -> None:
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def manager_logic(self, game: Game, additional_data: tuple) -> None:
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"""
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Manager specific logic triggered by the run method
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* Implemented by final child classes
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@@ -58,10 +58,12 @@ class Manager:
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* May raise other exceptions that will be reported
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"""
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def execute_resilient_manager_logic(self, game: Game, try_index: int = 0) -> None:
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def execute_resilient_manager_logic(
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self, game: Game, additional_data: tuple, try_index: int = 0
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) -> None:
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"""Execute the manager logic and handle its errors by reporting them or retrying"""
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try:
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self.manager_logic(game)
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self.manager_logic(game, additional_data)
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except Exception as error:
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if error in self.continue_on:
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# Handle skippable errors (skip silently)
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@@ -71,7 +73,9 @@ class Manager:
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# Handle retryable errors
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logging_format = "Retrying %s in %s for %s"
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sleep(self.retry_delay)
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self.execute_resilient_manager_logic(game, try_index + 1)
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self.execute_resilient_manager_logic(
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game, additional_data, try_index + 1
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)
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else:
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# Handle being out of retries
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logging_format = "Out of retries dues to %s in %s for %s"
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@@ -88,7 +92,9 @@ class Manager:
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f"{game.name} ({game.game_id})",
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)
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def process_game(self, game: Game, callback: Callable[["Manager"], Any]) -> None:
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def process_game(
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self, game: Game, additional_data: tuple, callback: Callable[["Manager"], Any]
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) -> None:
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"""Pass the game through the manager"""
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self.execute_resilient_manager_logic(game)
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self.execute_resilient_manager_logic(game, additional_data)
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callback(self)
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@@ -1,3 +1,5 @@
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from urllib3.exceptions import SSLError
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from src.game import Game
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from src.store.managers.async_manager import AsyncManager
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from src.store.managers.steam_api_manager import SteamAPIManager
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@@ -8,9 +10,9 @@ class SGDBManager(AsyncManager):
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"""Manager in charge of downloading a game's cover from steamgriddb"""
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run_after = set((SteamAPIManager,))
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retryable_on = set((HTTPError,))
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retryable_on = set((HTTPError, SSLError))
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def manager_logic(self, game: Game) -> None:
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def manager_logic(self, game: Game, _additional_data: tuple) -> None:
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try:
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sgdb = SGDBHelper()
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sgdb.conditionaly_update_cover(game)
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@@ -15,7 +15,7 @@ class SteamAPIManager(AsyncManager):
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retryable_on = set((HTTPError, SSLError))
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def manager_logic(self, game: Game) -> None:
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def manager_logic(self, game: Game, _additional_data: tuple) -> None:
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# Skip non-steam games
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if not game.source.startswith("steam_"):
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return
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@@ -11,14 +11,18 @@ class Pipeline(GObject.Object):
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"""Class representing a set of managers for a game"""
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game: Game
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additional_data: tuple
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waiting: set[Manager]
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running: set[Manager]
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done: set[Manager]
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def __init__(self, game: Game, managers: Iterable[Manager]) -> None:
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def __init__(
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self, game: Game, additional_data: tuple, managers: Iterable[Manager]
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) -> None:
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super().__init__()
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self.game = game
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self.additional_data = additional_data
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self.waiting = set(managers)
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self.running = set()
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self.done = set()
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@@ -72,7 +76,7 @@ class Pipeline(GObject.Object):
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for manager in (*parallel, *blocking):
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self.waiting.remove(manager)
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self.running.add(manager)
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manager.process_game(self.game, self.manager_callback)
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manager.process_game(self.game, self.additional_data, self.manager_callback)
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def manager_callback(self, manager: Manager) -> None:
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"""Method called by a manager when it's done"""
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@@ -20,7 +20,9 @@ class Store:
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"""Add a manager class that will run when games are added"""
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self.managers.add(manager)
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def add_game(self, game: Game, replace=False) -> Pipeline | None:
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def add_game(
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self, game: Game, additional_data: tuple, replace=False
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) -> Pipeline | None:
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"""Add a game to the app if not already there
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:param replace bool: Replace the game if it already exists
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@@ -49,7 +51,7 @@ class Store:
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return None
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# Run the pipeline for the game
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pipeline = Pipeline(game, self.managers)
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pipeline = Pipeline(game, additional_data, self.managers)
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self.games[game.game_id] = game
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self.pipelines[game.game_id] = pipeline
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pipeline.advance()
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