Merge pull request #167 from kra-mo/retroarch-make-exec
RetroArch executable improvement (part 1)
This commit is contained in:
@@ -26,7 +26,7 @@ from gi.repository import GLib, Gtk
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from src import shared
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from src.game import Game
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from src.importer.sources.location import Location, LocationSubPath
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from src.importer.sources.source import Source, SourceIterable
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from src.importer.sources.source import ExecutableFormatSource, SourceIterable
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class FlatpakSourceIterable(SourceIterable):
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@@ -116,7 +116,7 @@ class FlatpakLocations(NamedTuple):
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data: Location
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class FlatpakSource(Source):
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class FlatpakSource(ExecutableFormatSource):
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"""Generic Flatpak source"""
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source_id = "flatpak"
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@@ -26,7 +26,11 @@ from typing import NamedTuple
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from src import shared
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from src.game import Game
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from src.importer.sources.location import Location, LocationSubPath
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from src.importer.sources.source import Source, SourceIterable, SourceIterationResult
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from src.importer.sources.source import (
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ExecutableFormatSource,
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SourceIterationResult,
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SourceIterable,
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)
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class LegendarySourceIterable(SourceIterable):
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@@ -93,7 +97,7 @@ class LegendaryLocations(NamedTuple):
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config: Location
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class LegendarySource(Source):
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class LegendarySource(ExecutableFormatSource):
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source_id = "legendary"
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name = _("Legendary")
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executable_format = "legendary launch {app_name}"
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@@ -23,8 +23,10 @@ import re
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from hashlib import md5
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from json import JSONDecodeError
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from pathlib import Path
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from shlex import quote as shell_quote
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from time import time
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from typing import NamedTuple
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from urllib.parse import quote as url_quote
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from src import shared
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from src.errors.friendly_error import FriendlyError
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@@ -103,9 +105,9 @@ class RetroarchSourceIterable(SourceIterable):
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"added": added_time,
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"name": item["label"],
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"game_id": self.source.game_id_format.format(game_id=game_id),
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"executable": self.source.executable_format.format(
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rom_path=item["path"],
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"executable": self.source.make_executable(
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core_path=core_path,
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rom_path=item["path"],
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),
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}
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@@ -147,13 +149,44 @@ class RetroarchSource(Source):
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locations: RetroarchLocations
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@property
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def executable_format(self):
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self.locations.config.resolve()
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is_flatpak = self.locations.config.root.is_relative_to(shared.flatpak_dir)
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base = "flatpak run org.libretro.RetroArch" if is_flatpak else "retroarch"
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args = '-L "{core_path}" "{rom_path}"'
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return f"{base} {args}"
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def __init__(self) -> None:
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super().__init__()
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self.locations = RetroarchLocations(
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Location(
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schema_key="retroarch-location",
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candidates=[
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shared.flatpak_dir
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/ "org.libretro.RetroArch"
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/ "config"
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/ "retroarch",
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shared.config_dir / "retroarch",
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shared.home / ".config" / "retroarch",
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# TODO: Windows support, waiting for executable path setting improvement
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# Path("C:\\RetroArch-Win64"),
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# Path("C:\\RetroArch-Win32"),
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# TODO: UWP support (URL handler - https://github.com/libretro/RetroArch/pull/13563)
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# shared.local_appdata_dir
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# / "Packages"
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# / "1e4cf179-f3c2-404f-b9f3-cb2070a5aad8_8ngdn9a6dx1ma"
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# / "LocalState",
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],
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paths={
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"retroarch.cfg": LocationSubPath("retroarch.cfg"),
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},
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invalid_subtitle=Location.CONFIG_INVALID_SUBTITLE,
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)
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)
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# TODO enable when we get the Steam RetroArch games work
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# self.add_steam_location_candidate()
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def add_steam_location_candidate(self) -> None:
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"""Add the Steam RetroAcrh location to the config candidates"""
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try:
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self.locations.config.candidates.append(self.get_steam_location())
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except (OSError, KeyError, UnresolvableLocationError):
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logging.debug("Steam isn't installed")
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except ValueError as error:
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logging.debug("RetroArch Steam location candiate not found", exc_info=error)
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def get_steam_location(self) -> str:
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"""
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@@ -185,36 +218,41 @@ class RetroarchSource(Source):
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# Not found
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raise ValueError("RetroArch not found in Steam library")
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def __init__(self) -> None:
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super().__init__()
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self.locations = RetroarchLocations(
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Location(
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schema_key="retroarch-location",
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candidates=[
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shared.flatpak_dir
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/ "org.libretro.RetroArch"
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/ "config"
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/ "retroarch",
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shared.config_dir / "retroarch",
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shared.home / ".config" / "retroarch",
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# TODO: Windows support, waiting for executable path setting improvement
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# Path("C:\\RetroArch-Win64"),
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# Path("C:\\RetroArch-Win32"),
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# TODO: UWP support (URL handler - https://github.com/libretro/RetroArch/pull/13563)
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# shared.local_appdata_dir
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# / "Packages"
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# / "1e4cf179-f3c2-404f-b9f3-cb2070a5aad8_8ngdn9a6dx1ma"
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# / "LocalState",
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],
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paths={
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"retroarch.cfg": LocationSubPath("retroarch.cfg"),
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},
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invalid_subtitle=Location.CONFIG_INVALID_SUBTITLE,
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)
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)
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try:
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self.locations.config.candidates.append(self.get_steam_location())
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except (OSError, KeyError, UnresolvableLocationError):
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logging.debug("Steam isn't installed")
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except ValueError as error:
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logging.debug("RetroArch Steam location candiate not found", exc_info=error)
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def make_executable(self, core_path: Path, rom_path: Path) -> str:
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"""
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Generate an executable command from the rom path and core path,
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depending on the source's location.
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The format depends on RetroArch's installation method,
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detected from the source config location
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:param Path rom_path: the game's rom path
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:param Path core_path: the game's core path
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:return str: an executable command
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"""
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self.locations.config.resolve()
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args = ("-L", core_path, rom_path)
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# Steam RetroArch
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# (Must check before Flatpak, because Steam itself can be installed as one)
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# TODO enable when we get Steam RetroArch executable to work
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# if self.locations.config.root.parent.parent.name == "steamapps":
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# # steam://run exepects args to be url-encoded and separated by spaces.
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# args = map(lambda s: url_quote(str(s), safe=""), args)
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# args_str = " ".join(args)
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# uri = f"steam://run/1118310//{args_str}/"
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# return f"xdg-open {shell_quote(uri)}"
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# Flatpak RetroArch
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args = map(lambda s: shell_quote(str(s)), args)
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args_str = " ".join(args)
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if self.locations.config.root.is_relative_to(shared.flatpak_dir):
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return f"flatpak run org.libretro.RetroArch {args_str}"
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# TODO executable override for non-sandboxed sources
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# Linux native RetroArch
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return f"retroarch {args_str}"
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# TODO implement for windows (needs override)
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@@ -78,10 +78,12 @@ class Source(Iterable):
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def is_available(self) -> bool:
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return sys.platform in self.available_on
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@property
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@abstractmethod
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def executable_format(self) -> str:
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"""The executable format used to construct game executables"""
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def make_executable(self, *args, **kwargs) -> str:
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"""
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Create a game executable command.
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Should be implemented by child classes.
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"""
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def __iter__(self) -> Generator[SourceIterationResult, None, None]:
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"""
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@@ -93,8 +95,21 @@ class Source(Iterable):
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return iter(self.iterable_class(self))
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class ExecutableFormatSource(Source):
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"""Source class that uses a simple executable format to start games"""
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@property
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@abstractmethod
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def executable_format(self) -> str:
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"""The executable format used to construct game executables"""
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def make_executable(self, *args, **kwargs) -> str:
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"""Use the executable format to"""
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return self.executable_format.format(args, kwargs)
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# pylint: disable=abstract-method
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class URLExecutableSource(Source):
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class URLExecutableSource(ExecutableFormatSource):
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"""Source class that use custom URLs to start games"""
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url_format: str
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