Make undoing the hide action more consistent
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@@ -157,8 +157,9 @@ class CartridgesApplication(Adw.Application):
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.show_overview(None, self.win.active_game_id)
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def on_hide_game_action(self, _widget, _callback=None):
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game_id = self.win.active_game_id
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def on_hide_game_action(self, _widget, _callback=None, game_id=None):
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if not game_id:
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game_id = self.win.active_game_id
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if self.win.stack.get_visible_child() == self.win.overview:
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self.win.on_go_back_action(None, None)
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@@ -426,14 +426,14 @@ class CartridgesWindow(Adw.ApplicationWindow):
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return
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if undo == "hide":
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self.games[game_id].toggle_hidden()
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self.get_application().on_hide_game_action(None, game_id=game_id)
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elif undo == "remove":
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data = get_games(self, [game_id])[game_id]
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data.pop("removed", None)
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save_game(self, data)
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self.update_games([game_id])
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self.update_games([game_id])
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self.toasts[(game_id, undo)].dismiss()
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self.toasts.pop((game_id, undo))
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