Move toggle_hidden into the game class
This commit is contained in:
21
src/game.py
21
src/game.py
@@ -17,12 +17,15 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import json
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import os
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import subprocess
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import sys
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from gi.repository import GdkPixbuf, Gio, Gtk
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from .save_games import save_games
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@Gtk.Template(resource_path="/hu/kramo/Cartridges/gtk/game.ui")
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class game(Gtk.Box): # pylint: disable=invalid-name
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@@ -80,6 +83,24 @@ class game(Gtk.Box): # pylint: disable=invalid-name
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if Gio.Settings.new("hu.kramo.Cartridges").get_boolean("exit-after-launch"):
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sys.exit()
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def toggle_hidden(self):
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games_dir = os.path.join(
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os.getenv("XDG_DATA_HOME")
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or os.path.expanduser(os.path.join("~", ".local", "share")),
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"cartridges",
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"games",
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)
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if not os.path.exists(games_dir):
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return
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with open(os.path.join(games_dir, f"{self.game_id}.json"), "r") as open_file:
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data = json.loads(open_file.read())
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data["hidden"] = not data["hidden"]
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save_games({self.game_id: data})
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def get_cover(self):
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# If the cover is already in memory, return
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