🎨 Better separation of threads in importer
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@@ -3,10 +3,11 @@ from pathlib import Path
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from threading import Lock, Thread
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import requests
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from requests import HTTPError
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from gi.repository import Adw, Gio, Gtk
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from .save_cover import resize_cover, save_cover
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from .steamgriddb import SGDBHelper
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from .steamgriddb import SGDBHelper, SGDBError
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class Importer:
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@@ -85,7 +86,7 @@ class Importer:
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print(f"{source.full_name}, installed: {source.is_installed}")
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if not source.is_installed:
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continue
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thread = Thread(target=self.__import_source__, args=tuple([source])) # fmt: skip
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thread = SourceImportThread(self.win, source, self)
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self.source_threads.append(thread)
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thread.start()
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@@ -107,83 +108,112 @@ class Importer:
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self.import_dialog.close()
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def __import_source__(self, *args, **_kwargs):
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"""Source import thread entry point"""
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source, *_rest = args
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class SourceImportThread(Thread):
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"""Thread in charge of scanning a source for games"""
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win = None
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source = None
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importer = None
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def __init__(self, win, source, importer, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.win = win
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self.source = source
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self.importer = importer
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def run(self):
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"""Thread entry point"""
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# Initialize source iteration
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iterator = source.__iter__()
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with self.progress_lock:
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self.counts[source.id]["total"] = len(iterator)
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# Handle iteration exceptions
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def wrapper(iterator):
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while True:
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try:
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yield next(iterator)
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except StopIteration:
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break
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except Exception as exception: # pylint: disable=broad-exception-caught
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logging.exception(
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msg=f"Exception in source {iterator.source.id}",
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exc_info=exception,
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)
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continue
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iterator = iter(self.source)
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with self.importer.progress_lock:
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self.importer.counts[self.source.id]["total"] = len(iterator)
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# Get games from source
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for game in wrapper(iterator):
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with self.games_lock:
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self.games.add(game)
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with self.progress_lock:
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self.counts[source.id]["games"] += 1
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self.update_progressbar()
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while True:
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# Handle exceptions raised while iteration the source
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try:
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game = next(iterator)
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except StopIteration:
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break
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except Exception as exception: # pylint: disable=broad-exception-caught
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logging.exception(
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msg=f"Exception in source {self.source.id}",
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exc_info=exception,
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)
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continue
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# Start sgdb lookup for game
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# Add game to importer
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with self.importer.games_lock:
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self.importer.games.add(game)
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with self.importer.progress_lock:
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self.importer.counts[self.source.id]["games"] += 1
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self.importer.update_progressbar()
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# Start sgdb lookup for game in another thread
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# HACK move to a game manager
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sgdb_thread = Thread(target=self.__sgdb_lookup__, args=tuple([game]))
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with self.sgdb_threads_lock:
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self.sgdb_threads.append(sgdb_thread)
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# Skip obvious cases
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use_sgdb = self.win.schema.get_boolean("sgdb")
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if not use_sgdb or game.blacklisted:
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return
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sgdb_thread = SGDBLookupThread(self.win, game, self.importer)
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with self.importer.sgdb_threads_lock:
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self.importer.sgdb_threads.append(sgdb_thread)
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sgdb_thread.start()
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def __sgdb_lookup__(self, *args, **_kwargs):
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"""SGDB lookup thread entry point"""
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game, *_rest = args
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def inner():
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# Skip obvious ones
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if game.blacklisted:
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return
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use_sgdb = self.win.schema.get_boolean("sgdb")
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if not use_sgdb:
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return
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# Check if we should query SGDB
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prefer_sgdb = self.win.schema.get_boolean("sgdb-prefer")
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prefer_animated = self.win.schema.get_boolean("sgdb-animated")
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image_trunk = self.win.covers_dir / game.game_id
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still = image_trunk.with_suffix(".tiff")
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animated = image_trunk.with_suffix(".gif")
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# breaking down the condition
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is_missing = not still.is_file() and not animated.is_file()
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is_not_best = not animated.is_file() and prefer_animated
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should_query = is_missing or is_not_best or prefer_sgdb
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if not should_query:
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return
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# Add image from sgdb
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game.set_loading(1)
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sgdb = SGDBHelper(self.win)
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uri = sgdb.get_game_image_uri(game, animated=prefer_animated)
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class SGDBLookupThread(Thread):
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"""Thread in charge of querying SGDB for a game image"""
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win = None
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game = None
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importer = None
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def __init__(self, win, game, importer, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.win = win
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self.game = game
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self.importer = importer
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def run(self):
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"""Thread entry point"""
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# Check if we should query SGDB
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prefer_sgdb = self.win.schema.get_boolean("sgdb-prefer")
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prefer_animated = self.win.schema.get_boolean("sgdb-animated")
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image_trunk = self.win.covers_dir / self.game.game_id
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still = image_trunk.with_suffix(".tiff")
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animated = image_trunk.with_suffix(".gif")
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# Breaking down the condition
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is_missing = not still.is_file() and not animated.is_file()
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is_not_best = not animated.is_file() and prefer_animated
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if not (is_missing or is_not_best or prefer_sgdb):
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return
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self.game.set_loading(1)
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# Add image from sgdb
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sgdb = SGDBHelper(self.win)
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try:
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sgdb_id = sgdb.get_game_id(self.game)
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uri = sgdb.get_game_image_uri(sgdb_id, animated=prefer_animated)
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response = requests.get(uri, timeout=5)
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except HTTPError as _error:
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# TODO handle http errors
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pass
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except SGDBError as _error:
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# TODO handle SGDB API errors
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pass
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else:
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tmp_file = Gio.File.new_tmp()[0]
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tmp_file_path = tmp_file.get_path()
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Path(tmp_file_path).write_bytes(response.content)
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save_cover(self.win, game.game_id, resize_cover(self.win, tmp_file_path))
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game.set_loading(0)
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save_cover(
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self.win, self.game.game_id, resize_cover(self.win, tmp_file_path)
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)
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try:
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inner()
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except Exception: # pylint: disable=broad-exception-caught
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# TODO for god's sake handle exceptions correctly
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# TODO (talk about that with Kramo)
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pass
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with self.progress_lock:
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self.counts[game.source]["covers"] += 1
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self.game.set_loading(0)
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with self.importer.progress_lock:
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self.importer.counts[self.game.source.id]["covers"] += 1
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@@ -64,9 +64,8 @@ class SGDBHelper:
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raise SGDBError(res_json["errors"])
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raise SGDBError(res.status_code)
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def get_game_image_uri(self, game, animated=False):
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"""Get the image for a game"""
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game_id = self.get_game_id(game)
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def get_image_uri(self, game_id, animated=False):
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"""Get the image for a SGDB game id"""
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uri = f"{self.base_url}grids/game/{game_id}?dimensions=600x900"
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if animated:
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uri += "&types=animated"
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