Prepare for Windows builds
This commit is contained in:
@@ -5,7 +5,7 @@ template PreferencesWindow : Adw.PreferencesWindow {
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search-enabled: false;
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default-height: 500;
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Adw.PreferencesPage {
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Adw.PreferencesPage page {
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Adw.PreferencesGroup {
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title: _("General");
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@@ -18,7 +18,7 @@ template PreferencesWindow : Adw.PreferencesWindow {
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}
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}
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Adw.PreferencesGroup {
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Adw.PreferencesGroup steam_group {
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title: "Steam";
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Adw.ActionRow {
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@@ -32,7 +32,7 @@ template PreferencesWindow : Adw.PreferencesWindow {
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}
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}
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Adw.PreferencesGroup {
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Adw.PreferencesGroup heroic_group {
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title: "Heroic";
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Adw.ActionRow {
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@@ -70,7 +70,7 @@ template PreferencesWindow : Adw.PreferencesWindow {
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}
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}
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Adw.PreferencesGroup {
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Adw.PreferencesGroup bottles_group {
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title: "Bottles";
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Adw.ActionRow {
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@@ -392,6 +392,7 @@ menu add_games {
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item {
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label: _("Bottles");
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action: "app.bottles_import";
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hidden-when: "action-disabled";
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}
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}
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}
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@@ -17,6 +17,7 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import os
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import sys
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import time
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@@ -58,6 +59,9 @@ class CartridgesApplication(Adw.Application):
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self.create_action("add_game", self.on_add_game_action, ["<primary>n"])
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self.create_action("remove_game", self.on_remove_game_action)
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if os.name == "nt":
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self.lookup_action("bottles_import").set_enabled(False)
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self.win = None
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def do_activate(self):
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@@ -17,6 +17,8 @@
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import os
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from gi.repository import Adw, Gio, GLib, Gtk
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@@ -24,6 +26,9 @@ from gi.repository import Adw, Gio, GLib, Gtk
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class PreferencesWindow(Adw.PreferencesWindow):
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__gtype_name__ = "PreferencesWindow"
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page = Gtk.Template.Child()
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bottles_group = Gtk.Template.Child()
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exit_after_launch_switch = Gtk.Template.Child()
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import_epic_games_switch = Gtk.Template.Child()
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import_gog_games_switch = Gtk.Template.Child()
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@@ -102,3 +107,6 @@ class PreferencesWindow(Adw.PreferencesWindow):
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self.bottles_file_chooser_button.connect(
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"clicked", choose_folder, set_bottles_dir
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)
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if os.name == "nt":
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self.page.remove(self.bottles_group)
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@@ -57,6 +57,11 @@ def heroic_parser(parent_widget, action):
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),
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)
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action(None, None)
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elif os.path.exists(os.path.join(os.getenv("appdata"), "heroic")):
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schema.set_string(
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"heroic-location", os.path.join(os.getenv("appdata"), "heroic")
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)
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action(None, None)
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else:
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filechooser = Gtk.FileDialog.new()
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@@ -25,12 +25,13 @@ from gi.repository import Gio
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def run_command(executable):
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with subprocess.Popen(
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subprocess.Popen(
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["flatpak-spawn --host " + executable]
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if os.getenv("FLATPAK_ID") == "hu.kramo.Cartridges"
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else [executable],
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shell=True,
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start_new_session=True,
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):
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if Gio.Settings.new("hu.kramo.Cartridges").get_boolean("exit-after-launch"):
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sys.exit()
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creationflags=subprocess.CREATE_NEW_PROCESS_GROUP if os.name == "nt" else 0,
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)
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if Gio.Settings.new("hu.kramo.Cartridges").get_boolean("exit-after-launch"):
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sys.exit()
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@@ -21,14 +21,172 @@ import json
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import os
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import re
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import time
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import urllib.request
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from gi.repository import Gio, GLib, Gtk, Adw
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from gi.repository import Adw, Gio, GLib, Gtk
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from .create_dialog import create_dialog
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from .save_cover import save_cover
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from .save_games import save_games
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def upadte_values_from_data(content, values):
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basic_data = json.loads(content)[values["appid"]]
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if not basic_data["success"]:
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values["blacklisted"] = True
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else:
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data = basic_data["data"]
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values["developer"] = ", ".join(data["developers"])
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if data["type"] != "game":
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values["blacklisted"] = True
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return values
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def get_game(task, datatypes, current_time, parent_widget, appmanifest, steam_dir):
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values = {}
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with open(appmanifest, "r") as open_file:
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data = open_file.read()
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open_file.close()
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for datatype in datatypes:
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value = re.findall('"' + datatype + '"\t\t"(.*)"\n', data)
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values[datatype] = value[0]
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values["game_id"] = "steam_" + values["appid"]
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if (
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values["game_id"] in parent_widget.games
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and not parent_widget.games[values["game_id"]].removed
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):
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task.return_value(None)
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return
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values["executable"] = "xdg-open steam://rungameid/" + values["appid"]
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values["hidden"] = False
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values["source"] = "steam"
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values["added"] = current_time
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values["last_played"] = 0
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url = "https://store.steampowered.com/api/appdetails?appids=" + values["appid"]
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# On Linux the request is made through gvfs so the app can run without network permissions
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if os.name == "nt":
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try:
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with urllib.request.urlopen(url, timeout=10) as open_file:
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content = open_file.read().decode("utf-8")
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except urllib.error.URLError:
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content = None
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else:
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open_file = Gio.File.new_for_uri(url)
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try:
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content = open_file.load_contents()[1]
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except GLib.GError:
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content = None
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if content:
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values = upadte_values_from_data(content, values)
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if os.path.isfile(
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os.path.join(
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steam_dir,
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"appcache",
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"librarycache",
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values["appid"] + "_library_600x900.jpg",
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)
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):
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save_cover(
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values,
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parent_widget,
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os.path.join(
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steam_dir,
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"appcache",
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"librarycache",
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values["appid"] + "_library_600x900.jpg",
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),
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)
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task.return_value(values)
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return
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def get_games_async(parent_widget, appmanifests, steam_dir, import_dialog):
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datatypes = ["appid", "name"]
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current_time = int(time.time())
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steam_games = {}
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queue = 0
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# Wrap the function with another one as Gio.Task.run_in_thread does not allow for passing args
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def create_func(datatypes, current_time, parent_widget, appmanifest, steam_dir):
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def wrapper(task, *_unused):
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get_game(
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task, datatypes, current_time, parent_widget, appmanifest, steam_dir
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)
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return wrapper
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def update_games(_task, result, parent_widget):
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nonlocal queue
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nonlocal import_dialog
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queue -= 1
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try:
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final_values = result.propagate_value()[1]
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steam_games[final_values["game_id"]] = final_values
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except (TypeError, GLib.GError):
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pass
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if queue == 0:
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save_games(steam_games)
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parent_widget.update_games(steam_games)
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import_dialog.close()
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games_no = len(
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{
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game_id: final_values
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for game_id, final_values in steam_games.items()
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if "blacklisted" not in final_values.keys()
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}
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)
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if games_no == 0:
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create_dialog(
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parent_widget,
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_("No Games Found"),
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_("No new games were found in the Steam library."),
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)
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elif games_no == 1:
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create_dialog(
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parent_widget,
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_("Steam Games Imported"),
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_("Successfully imported 1 game."),
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)
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elif games_no > 1:
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create_dialog(
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parent_widget,
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_("Steam Games Imported"),
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_("Successfully imported")
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+ " "
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+ str(games_no)
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+ " "
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+ _("games."),
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)
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for appmanifest in appmanifests:
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queue += 1
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cancellable = Gio.Cancellable.new()
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GLib.timeout_add_seconds(5, cancellable.cancel)
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task = Gio.Task.new(None, cancellable, update_games, parent_widget)
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task.set_return_on_cancel(True)
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task.run_in_thread(
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create_func(datatypes, current_time, parent_widget, appmanifest, steam_dir)
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)
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def steam_parser(parent_widget, action):
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schema = parent_widget.schema
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steam_dir = os.path.expanduser(schema.get_string("steam-location"))
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@@ -44,6 +202,11 @@ def steam_parser(parent_widget, action):
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elif os.path.exists(os.path.expanduser("~/.steam/steam/")):
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schema.set_string("steam-location", "~/.steam/steam/")
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action(None, None)
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elif os.path.exists(os.path.join(os.getenv("programfiles(x86)"), "Steam")):
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schema.set_string(
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"steam-location", os.path.join(os.getenv("programfiles(x86)"), "Steam")
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)
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action(None, None)
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else:
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filechooser = Gtk.FileDialog.new()
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@@ -84,16 +247,6 @@ def steam_parser(parent_widget, action):
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steam_dir = os.path.expanduser(schema.get_string("steam-location"))
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appmanifests = []
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datatypes = ["appid", "name"]
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steam_games = {}
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current_time = int(time.time())
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for open_file in os.listdir(os.path.join(steam_dir, "steamapps")):
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path = os.path.join(steam_dir, "steamapps", open_file)
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if os.path.isfile(path) and "appmanifest" in open_file:
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appmanifests.append(path)
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import_statuspage = Adw.StatusPage(
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title=_("Importing Games..."),
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description=_("Talking to Steam"),
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@@ -108,125 +261,13 @@ def steam_parser(parent_widget, action):
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deletable=False,
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)
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queue = []
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cancellables = []
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import_dialog.present()
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for appmanifest in appmanifests:
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values = {}
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with open(appmanifest, "r") as open_file:
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data = open_file.read()
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open_file.close()
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for datatype in datatypes:
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value = re.findall('"' + datatype + '"\t\t"(.*)"\n', data)
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values[datatype] = value[0]
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appmanifests = []
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values["game_id"] = "steam_" + values["appid"]
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for open_file in os.listdir(os.path.join(steam_dir, "steamapps")):
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path = os.path.join(steam_dir, "steamapps", open_file)
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if os.path.isfile(path) and "appmanifest" in open_file:
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appmanifests.append(path)
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if (
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values["game_id"] in parent_widget.games
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and not parent_widget.games[values["game_id"]].removed
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):
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continue
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values["executable"] = "xdg-open steam://rungameid/" + values["appid"]
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values["hidden"] = False
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values["source"] = "steam"
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values["added"] = current_time
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values["last_played"] = 0
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def steam_api_callback(current_file, result, values):
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try:
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_success, content, _etag = current_file.load_contents_finish(result)
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basic_data = json.loads(content)[values["appid"]]
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if not basic_data["success"]:
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steam_games[values["game_id"]]["blacklisted"] = True
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else:
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data = basic_data["data"]
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steam_games[values["game_id"]]["developer"] = ", ".join(
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data["developers"]
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)
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if data["type"] != "game":
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steam_games[values["game_id"]]["blacklisted"] = True
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except GLib.GError:
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pass
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queue.remove(values["appid"])
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if not queue:
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import_dialog.close()
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games_no = len(
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{
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game_id: final_values
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for game_id, final_values in steam_games.items()
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if "blacklisted" not in final_values.keys()
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}
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)
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if games_no == 1:
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create_dialog(
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parent_widget,
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_("Steam Games Imported"),
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_("Successfully imported 1 game."),
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)
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elif games_no > 1:
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create_dialog(
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parent_widget,
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_("Steam Games Imported"),
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_("Successfully imported")
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+ " "
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+ str(games_no)
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+ " "
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+ _("games."),
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)
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save_games(steam_games)
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parent_widget.update_games(steam_games.keys())
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open_file = Gio.File.new_for_uri(
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"https://store.steampowered.com/api/appdetails?appids=" + values["appid"]
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)
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if not import_dialog.is_visible():
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import_dialog.show()
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queue.append(values["appid"])
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cancellables.append(Gio.Cancellable())
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open_file.load_contents_async(cancellables[-1], steam_api_callback, values)
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GLib.timeout_add_seconds(10, timeout, cancellables[-1])
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if os.path.isfile(
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os.path.join(
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steam_dir,
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"appcache",
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"librarycache",
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values["appid"] + "_library_600x900.jpg",
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)
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):
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save_cover(
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values,
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parent_widget,
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os.path.join(
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steam_dir,
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"appcache",
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"librarycache",
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values["appid"] + "_library_600x900.jpg",
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),
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)
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steam_games[values["game_id"]] = values
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if not steam_games:
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create_dialog(
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parent_widget,
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_("No Games Found"),
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_("No new games were found in the Steam library."),
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)
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def timeout(cancellable):
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cancellable.cancel()
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return False
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get_games_async(parent_widget, appmanifests, steam_dir, import_dialog)
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Reference in New Issue
Block a user