Use set-markup property for toasts
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@@ -2,7 +2,6 @@ using Gtk 4.0;
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using Adw 1;
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template $PreferencesWindow : Adw.PreferencesWindow {
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default-height: 500;
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Adw.PreferencesPage general_page {
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name: "general";
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11
src/game.py
11
src/game.py
@@ -24,7 +24,7 @@ import subprocess
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from pathlib import Path
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from time import time
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from gi.repository import Adw, GLib, GObject, Gtk
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from gi.repository import Adw, GObject, Gtk
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from src import shared
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@@ -97,6 +97,7 @@ class Game(Gtk.Box):
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def create_toast(self, title, action=None):
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toast = Adw.Toast.new(title.format(self.name))
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toast.set_priority(Adw.ToastPriority.HIGH)
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toast.set_use_markup(False)
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if action:
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toast.set_button_label(_("Undo"))
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@@ -149,9 +150,7 @@ class Game(Gtk.Box):
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if toast:
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self.create_toast(
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# The variable is the title of the game
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(_("{} hidden") if self.hidden else _("{} unhidden")).format(
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GLib.markup_escape_text(self.name)
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),
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(_("{} hidden") if self.hidden else _("{} unhidden")).format(self.name),
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"hide",
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)
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@@ -165,9 +164,7 @@ class Game(Gtk.Box):
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self.win.navigation_view.pop()
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# The variable is the title of the game
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self.create_toast(
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_("{} removed").format(GLib.markup_escape_text(self.name)), "remove"
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)
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self.create_toast(_("{} removed").format(self.name), "remove")
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def set_loading(self, state):
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self.loading += state
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@@ -127,7 +127,6 @@ class PreferencesWindow(Adw.PreferencesWindow):
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if shared.PROFILE == "development":
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self.reset_action_row.set_visible(True)
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self.reset_button.connect("clicked", self.reset_app)
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self.set_default_size(-1, 560)
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# Sources settings
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for source_class in (
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