Implement source filtering

This commit is contained in:
kramo
2023-07-07 21:25:08 +02:00
parent 2d00d3a1bc
commit e7d27cc1c4
8 changed files with 135 additions and 24 deletions

View File

@@ -17,6 +17,7 @@
#
# SPDX-License-Identifier: GPL-3.0-or-later
from src import shared
from src.game import Game
from src.game_cover import GameCover
from src.store.managers.manager import Manager
@@ -46,27 +47,30 @@ class DisplayManager(Manager):
"notify::visible", game.toggle_play, None
)
game.menu_button.get_popover().connect(
"notify::visible", game.win.set_active_game, game
"notify::visible", shared.win.set_active_game, game
)
if game.game_id in game.win.game_covers:
game.game_cover = game.win.game_covers[game.game_id]
if game.game_id in shared.win.game_covers:
game.game_cover = shared.win.game_covers[game.game_id]
game.game_cover.add_picture(game.cover)
else:
game.game_cover = GameCover({game.cover}, game.get_cover_path())
game.win.game_covers[game.game_id] = game.game_cover
shared.win.game_covers[game.game_id] = game.game_cover
if (
game.win.navigation_view.get_visible_page() == game.win.details_page
and game.win.active_game == game
shared.win.navigation_view.get_visible_page() == shared.win.details_page
and shared.win.active_game == game
):
game.win.show_details_page(game)
shared.win.show_details_page(game)
if not game.removed and not game.blacklisted:
if game.hidden:
game.win.hidden_library.append(game)
shared.win.hidden_library.append(game)
else:
game.win.library.append(game)
shared.win.library.append(game)
game.get_parent().set_focusable(False)
game.win.set_library_child()
shared.win.set_library_child()
if shared.win.get_application().state == shared.AppState.DEFAULT:
shared.win.create_source_rows()