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5 Commits

Author SHA1 Message Date
Zoey Ahmed
faaef4bd5e gamepad: Go to sidebar when going left of headerbar 2026-01-05 15:10:30 +00:00
Zoey Ahmed
3c18ae0964 gamepad: Cleanup MR 2026-01-05 15:10:30 +00:00
Zoey Ahmed
46a30614c3 gamepad: Select collection on activate btn pressed 2026-01-05 13:42:34 +00:00
Zoey Ahmed
afa9b4ca84 gamepad: Implement return button action for sidebar 2026-01-05 13:42:34 +00:00
Zoey Ahmed
b6d73e0efe gamepad: Implement directional nav of sidebar 2026-01-05 13:42:34 +00:00
18 changed files with 156 additions and 166 deletions

View File

@@ -19,11 +19,6 @@ class Application(Adw.Application):
def __init__(self): def __init__(self):
super().__init__(application_id=APP_ID) super().__init__(application_id=APP_ID)
@override
def do_startup(self):
Adw.Application.do_startup(self)
self.props.style_manager.props.color_scheme = Adw.ColorScheme.PREFER_DARK
self.add_action_entries(( self.add_action_entries((
("quit", lambda *_: self.quit()), ("quit", lambda *_: self.quit()),
("about", lambda *_: self._present_about_dialog()), ("about", lambda *_: self._present_about_dialog()),
@@ -33,6 +28,11 @@ class Application(Adw.Application):
sources.load() sources.load()
collections.load() collections.load()
@override
def do_startup(self):
Adw.Application.do_startup(self)
Adw.StyleManager.get_default().props.color_scheme = Adw.ColorScheme.PREFER_DARK
@override @override
def do_activate(self): def do_activate(self):
window = self.props.active_window or Window(application=self) window = self.props.active_window or Window(application=self)

View File

@@ -112,6 +112,11 @@ class Gamepad(GObject.Object):
focus_widget.activate() focus_widget.activate()
return return
if self.window.sidebar.get_focus_child():
selected_item = self.window.sidebar.get_selected_item()
self.window.navigate_sidebar(self.window.sidebar, item=selected_item)
return
self.window.grid.activate_action( self.window.grid.activate_action(
"list.activate-item", "list.activate-item",
GLib.Variant.new_uint32(self._get_current_position()), GLib.Variant.new_uint32(self._get_current_position()),
@@ -136,7 +141,20 @@ class Gamepad(GObject.Object):
open_menu.grab_focus() open_menu.grab_focus()
return return
self.window.grid.grab_focus() grid_visible = self.window.view_stack.props.visible_child_name == "grid"
if self._is_focused_on_top_bar():
focus_widget = self.window.grid if grid_visible else self.window.sidebar
# If the grid is not visible (i.e no search results or imports)
# the searchbar is focused as a fallback.
fallback_child = (
self.window.grid
if self.window.sidebar.get_focus_child()
else self.window.sidebar
)
focus_widget = fallback_child if grid_visible else self.window.search_entry
focus_widget.grab_focus()
self.window.props.focus_visible = True self.window.props.focus_visible = True
def _navigate_to_game_position(self, new_pos: int): def _navigate_to_game_position(self, new_pos: int):
@@ -147,24 +165,67 @@ class Gamepad(GObject.Object):
def _move_horizontally(self, direction: Gtk.DirectionType): def _move_horizontally(self, direction: Gtk.DirectionType):
if self._is_focused_on_top_bar(): if self._is_focused_on_top_bar():
if not self.window.header_bar.child_focus(direction): if self.window.header_bar.child_focus(direction):
self.window.header_bar.keynav_failed(direction) self.window.props.focus_visible = True
return
# The usual behaviour of child_focus() on the header bar on the
# left will result in the above child focus to fail, so
# we need to manually check the user is going left to then focus the
# sidebar.
if direction is not self._get_rtl_direction(
Gtk.DirectionType.RIGHT, Gtk.DirectionType.LEFT
):
self.window.header_bar.keynav_failed(direction)
return
self.window.sidebar.grab_focus()
self.window.props.focus_visible = True self.window.props.focus_visible = True
return return
if self._can_navigate_games_page(): if self.window.sidebar.get_focus_child():
self._navigate_to_game_position( # The usual behaviour of child_focus() on the sidebar
self._get_current_position() # would result in the + button being focused, instead of the grid
+ ( # so we need to grab the focus of the grid if the user inputs the
-1 # corresponding direction to the grid.
if direction
== self._get_rtl_direction( grid_direction = self._get_rtl_direction(
Gtk.DirectionType.RIGHT, Gtk.DirectionType.LEFT Gtk.DirectionType.LEFT, Gtk.DirectionType.RIGHT
)
else 1
)
) )
# Focus the first game when re-entering from sidebar
if direction is grid_direction:
self.window.grid.scroll_to(0, Gtk.ListScrollFlags.FOCUS, None)
self.window.grid.grab_focus()
return
self.window.sidebar.keynav_failed(direction)
return
if self._can_navigate_games_page():
if not self._get_focused_game():
return
new_pos = self._get_current_position() + (
-1
if direction
== self._get_rtl_direction(
Gtk.DirectionType.RIGHT, Gtk.DirectionType.LEFT
)
else 1
)
# If the user is focused on the first game and tries to go
# back another game, instead of failing, the focus should
# change to the sidebar.
if new_pos < 0:
self.window.sidebar.grab_focus()
self.window.props.focus_visible = True
return
self._navigate_to_game_position(new_pos)
return return
if self.window.navigation_view.props.visible_page_tag == "details": if self.window.navigation_view.props.visible_page_tag == "details":
@@ -184,6 +245,14 @@ class Gamepad(GObject.Object):
self.window.grid.grab_focus() self.window.grid.grab_focus()
return return
if self.window.sidebar.get_focus_child():
if self.window.sidebar.child_focus(direction):
self.window.props.focus_visible = True
return
self.window.sidebar.keynav_failed(direction)
return
if self._can_navigate_games_page(): if self._can_navigate_games_page():
if not (game := self._get_focused_game()): if not (game := self._get_focused_game()):
return return

View File

@@ -54,8 +54,6 @@ class _SourceModule(Protocol):
class Source(GObject.Object, Gio.ListModel): # pyright: ignore[reportIncompatibleMethodOverride] class Source(GObject.Object, Gio.ListModel): # pyright: ignore[reportIncompatibleMethodOverride]
"""A source of games to import.""" """A source of games to import."""
__gtype_name__ = __qualname__
id = GObject.Property(type=str) id = GObject.Property(type=str)
name = GObject.Property(type=str) name = GObject.Property(type=str)
icon_name = GObject.Property(type=str) icon_name = GObject.Property(type=str)
@@ -67,11 +65,11 @@ class Source(GObject.Object, Gio.ListModel): # pyright: ignore[reportIncompatib
self.id, self.name, self._module = module.ID, module.NAME, module self.id, self.name, self._module = module.ID, module.NAME, module
self.bind_property( self.bind_property(
"id", "name",
self, self,
"icon-name", "icon-name",
GObject.BindingFlags.SYNC_CREATE, GObject.BindingFlags.SYNC_CREATE,
lambda _, ident: f"{ident}-symbolic", lambda _, name: f"{name}-symbolic",
) )
try: try:

View File

@@ -2,7 +2,7 @@
# SPDX-FileCopyrightText: Copyright 2025 Jamie Gravendeel # SPDX-FileCopyrightText: Copyright 2025 Jamie Gravendeel
from itertools import product from itertools import product
from typing import Any, NamedTuple, cast from typing import Any, NamedTuple, TypeVar, cast
from gi.repository import Adw, Gio, GObject, Gtk from gi.repository import Adw, Gio, GObject, Gtk
@@ -40,6 +40,8 @@ _ICONS = (
_Icon("fist", ""), _Icon("fist", ""),
) )
_T = TypeVar("_T")
@Gtk.Template.from_resource(f"{PREFIX}/collection-details.ui") @Gtk.Template.from_resource(f"{PREFIX}/collection-details.ui")
class CollectionDetails(Adw.Dialog): class CollectionDetails(Adw.Dialog):
@@ -130,9 +132,9 @@ class CollectionDetails(Adw.Dialog):
self.close() self.close()
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _or[T](self, _obj, first: T, second: T) -> T: def _or(self, _obj, first: _T, second: _T) -> _T:
return first or second return first or second
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _if_else[T](self, _obj, condition: object, first: T, second: T) -> T: def _if_else(self, _obj, condition: object, first: _T, second: _T) -> _T:
return first if condition else second return first if condition else second

View File

@@ -5,27 +5,27 @@ template $Cover: Adw.Bin {
child: Adw.Clamp { child: Adw.Clamp {
orientation: vertical; orientation: vertical;
unit: px; unit: px;
maximum-size: bind template.height; maximum-size: bind _picture.height-request;
tightening-threshold: bind template.height; tightening-threshold: bind _picture.height-request;
child: Adw.Clamp { child: Adw.Clamp {
unit: px; unit: px;
maximum-size: bind template.width; maximum-size: bind _picture.width-request;
tightening-threshold: bind template.width; tightening-threshold: bind _picture.width-request;
child: Adw.ViewStack { child: Adw.ViewStack {
name: "cover"; name: "cover";
visible-child-name: bind $_if_else(template.paintable, "cover", "icon") as <string>; visible-child-name: bind $_get_stack_child(template.paintable) as <string>;
overflow: hidden; overflow: hidden;
enable-transitions: true; enable-transitions: true;
Adw.ViewStackPage { Adw.ViewStackPage {
name: "cover"; name: "cover";
child: Picture { child: Picture _picture {
paintable: bind template.paintable; paintable: bind template.paintable;
width-request: bind template.width; width-request: 200;
height-request: bind template.height; height-request: 300;
content-fit: cover; content-fit: cover;
}; };
} }
@@ -34,10 +34,7 @@ template $Cover: Adw.Bin {
name: "icon"; name: "icon";
child: Image { child: Image {
icon-name: bind $_concat( icon-name: bind template.app-icon-name;
template.root as <Window>.application as <Application>.application-id,
"-symbolic"
) as <string>;
pixel-size: 80; pixel-size: 80;
styles [ styles [

View File

@@ -3,7 +3,7 @@
from gi.repository import Adw, Gdk, GObject, Gtk from gi.repository import Adw, Gdk, GObject, Gtk
from cartridges.config import PREFIX from cartridges.config import APP_ID, PREFIX
@Gtk.Template.from_resource(f"{PREFIX}/cover.ui") @Gtk.Template.from_resource(f"{PREFIX}/cover.ui")
@@ -12,14 +12,12 @@ class Cover(Adw.Bin):
__gtype_name__ = __qualname__ __gtype_name__ = __qualname__
picture = GObject.Property(lambda self: self._picture, type=Gtk.Picture)
paintable = GObject.Property(type=Gdk.Paintable) paintable = GObject.Property(type=Gdk.Paintable)
width = GObject.Property(type=int, default=200) app_icon_name = GObject.Property(type=str, default=f"{APP_ID}-symbolic")
height = GObject.Property(type=int, default=300)
_picture = Gtk.Template.Child()
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _if_else[T](self, _obj, condition: object, first: T, second: T) -> T: def _get_stack_child(self, _obj, paintable: Gdk.Paintable | None) -> str:
return first if condition else second return "cover" if paintable else "icon"
@Gtk.Template.Callback()
def _concat(self, _obj, *strings: str) -> str:
return "".join(strings)

View File

@@ -12,8 +12,8 @@ template $GameItem: Box {
Adw.Clamp { Adw.Clamp {
unit: px; unit: px;
maximum-size: bind cover.width; maximum-size: bind cover.picture as <Picture>.width-request;
tightening-threshold: bind cover.width; tightening-threshold: bind cover.picture as <Picture>.width-request;
child: Overlay { child: Overlay {
child: $Cover cover { child: $Cover cover {

View File

@@ -7,7 +7,7 @@ import sys
import time import time
from datetime import UTC, datetime from datetime import UTC, datetime
from gettext import gettext as _ from gettext import gettext as _
from typing import Any, cast from typing import Any, TypeVar, cast
from urllib.parse import quote from urllib.parse import quote
from gi.repository import Adw, Gdk, Gio, GLib, GObject, Gtk from gi.repository import Adw, Gdk, Gio, GLib, GObject, Gtk
@@ -26,6 +26,8 @@ _REQUIRED_PROPERTIES = {
prop.name for prop in games.PROPERTIES if prop.editable and prop.required prop.name for prop in games.PROPERTIES if prop.editable and prop.required
} }
_T = TypeVar("_T")
@Gtk.Template.from_resource(f"{PREFIX}/game-details.ui") @Gtk.Template.from_resource(f"{PREFIX}/game-details.ui")
class GameDetails(Adw.NavigationPage): class GameDetails(Adw.NavigationPage):
@@ -146,11 +148,11 @@ class GameDetails(Adw.NavigationPage):
self.collections_box.finish() self.collections_box.finish()
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _or[T](self, _obj, first: T, second: T) -> T: def _or(self, _obj, first: _T, second: _T) -> _T:
return first or second return first or second
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _if_else[T](self, _obj, condition: object, first: T, second: T) -> T: def _if_else(self, _obj, condition: object, first: _T, second: _T) -> _T:
return first if condition else second return first if condition else second
@Gtk.Template.Callback() @Gtk.Template.Callback()

View File

@@ -19,24 +19,7 @@ _SORT_MODES = {
"oldest": ("added", False), "oldest": ("added", False),
} }
filter_ = Gtk.EveryFilter() model = Gtk.FlattenListModel.new(sources.model)
filter_.append(
Gtk.BoolFilter(
expression=Gtk.PropertyExpression.new(Game, None, "removed"),
invert=True,
)
)
filter_.append(
Gtk.BoolFilter(
expression=Gtk.PropertyExpression.new(Game, None, "blacklisted"),
invert=True,
)
)
model = Gtk.FilterListModel(
model=Gtk.FlattenListModel.new(sources.model),
filter=filter_,
watch_items=True, # pyright: ignore[reportCallIssue]
)
class GameSorter(Gtk.Sorter): class GameSorter(Gtk.Sorter):

View File

@@ -7,7 +7,6 @@ python.install_sources(
'game_details.py', 'game_details.py',
'game_item.py', 'game_item.py',
'games.py', 'games.py',
'sources.py',
'window.py', 'window.py',
), ),
subdir: 'cartridges' / 'ui', subdir: 'cartridges' / 'ui',

View File

@@ -1,44 +0,0 @@
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2025 Jamie Gravendeel
from gi.repository import Adw, Gio, GObject, Gtk
from cartridges import sources
from cartridges.sources import Source
from cartridges.ui import games
class SourceSidebarItem(Adw.SidebarItem): # pyright: ignore[reportAttributeAccessIssue]
"""A sidebar item representing a source."""
model = GObject.Property(type=Gio.ListModel)
@GObject.Property(type=Source)
def source(self) -> Source:
"""The source that `self` represents."""
return self._source
@source.setter
def source(self, source: Source):
self._source = source
flags = GObject.BindingFlags.SYNC_CREATE
source.bind_property("name", self, "title", flags)
source.bind_property("icon-name", self, "icon-name", flags)
self.model = Gtk.FilterListModel(
model=source,
filter=games.filter_,
watch_items=True, # pyright: ignore[reportCallIssue]
)
# https://gitlab.gnome.org/GNOME/gtk/-/issues/7959
self.model.connect(
"items-changed",
lambda *_: self.set_property("visible", self.model.props.n_items),
)
self.props.visible = self.model.props.n_items
model = Gtk.SortListModel.new(
sources.model,
Gtk.StringSorter.new(Gtk.PropertyExpression.new(Source, None, "name")),
)

View File

@@ -94,10 +94,6 @@ template $Window: Adw.ApplicationWindow {
} }
} }
Adw.SidebarSection sources {
title: _("Sources");
}
Adw.SidebarSection collections { Adw.SidebarSection collections {
title: _("Collections"); title: _("Collections");
@@ -212,7 +208,7 @@ template $Window: Adw.ApplicationWindow {
} }
content: Adw.ToastOverlay toast_overlay { content: Adw.ToastOverlay toast_overlay {
child: Adw.ViewStack { child: Adw.ViewStack view_stack {
visible-child-name: bind $_if_else( visible-child-name: bind $_if_else(
grid.model as <NoSelection>.n-items, grid.model as <NoSelection>.n-items,
"grid", "grid",
@@ -266,6 +262,16 @@ template $Window: Adw.ApplicationWindow {
expression: expr item as <$Game>.hidden; expression: expr item as <$Game>.hidden;
invert: bind template.show-hidden inverted; invert: bind template.show-hidden inverted;
} }
BoolFilter {
expression: expr item as <$Game>.removed;
invert: true;
}
BoolFilter {
expression: expr item as <$Game>.blacklisted;
invert: true;
}
}; };
model: bind template.model; model: bind template.model;

View File

@@ -6,22 +6,21 @@
import sys import sys
from collections.abc import Callable from collections.abc import Callable
from gettext import gettext as _ from gettext import gettext as _
from typing import Any, cast from typing import Any, TypeVar, cast
from gi.repository import Adw, Gio, GLib, GObject, Gtk from gi.repository import Adw, Gio, GLib, GObject, Gtk
from cartridges import STATE_SETTINGS from cartridges import STATE_SETTINGS
from cartridges.collections import Collection from cartridges.collections import Collection
from cartridges.config import PREFIX, PROFILE from cartridges.config import PREFIX, PROFILE
from cartridges.sources import Source, imported from cartridges.sources import imported
from cartridges.ui import collections, games, sources from cartridges.ui import collections, games
from .collection_details import CollectionDetails from .collection_details import CollectionDetails
from .collections import CollectionFilter, CollectionSidebarItem from .collections import CollectionFilter, CollectionSidebarItem
from .game_details import GameDetails from .game_details import GameDetails
from .game_item import GameItem # noqa: F401 from .game_item import GameItem # noqa: F401
from .games import GameSorter from .games import GameSorter
from .sources import SourceSidebarItem
if sys.platform.startswith("linux"): if sys.platform.startswith("linux"):
from cartridges import gamepads from cartridges import gamepads
@@ -35,6 +34,7 @@ SORT_MODES = {
"oldest": ("added", True), "oldest": ("added", True),
} }
_T = TypeVar("_T")
type _UndoFunc = Callable[[], Any] type _UndoFunc = Callable[[], Any]
@@ -46,7 +46,6 @@ class Window(Adw.ApplicationWindow):
split_view: Adw.OverlaySplitView = Gtk.Template.Child() split_view: Adw.OverlaySplitView = Gtk.Template.Child()
sidebar: Adw.Sidebar = Gtk.Template.Child() # pyright: ignore[reportAttributeAccessIssue] sidebar: Adw.Sidebar = Gtk.Template.Child() # pyright: ignore[reportAttributeAccessIssue]
sources: Adw.SidebarSection = Gtk.Template.Child() # pyright: ignore[reportAttributeAccessIssue]
collections: Adw.SidebarSection = Gtk.Template.Child() # pyright: ignore[reportAttributeAccessIssue] collections: Adw.SidebarSection = Gtk.Template.Child() # pyright: ignore[reportAttributeAccessIssue]
new_collection_item: Adw.SidebarItem = Gtk.Template.Child() # pyright: ignore[reportAttributeAccessIssue] new_collection_item: Adw.SidebarItem = Gtk.Template.Child() # pyright: ignore[reportAttributeAccessIssue]
collection_menu: Gio.Menu = Gtk.Template.Child() collection_menu: Gio.Menu = Gtk.Template.Child()
@@ -57,6 +56,7 @@ class Window(Adw.ApplicationWindow):
sort_button: Gtk.MenuButton = Gtk.Template.Child() sort_button: Gtk.MenuButton = Gtk.Template.Child()
main_menu_button: Gtk.MenuButton = Gtk.Template.Child() main_menu_button: Gtk.MenuButton = Gtk.Template.Child()
toast_overlay: Adw.ToastOverlay = Gtk.Template.Child() toast_overlay: Adw.ToastOverlay = Gtk.Template.Child()
view_stack: Adw.ViewStack = Gtk.Template.Child()
grid: Gtk.GridView = Gtk.Template.Child() grid: Gtk.GridView = Gtk.Template.Child()
sorter: GameSorter = Gtk.Template.Child() sorter: GameSorter = Gtk.Template.Child()
collection_filter: CollectionFilter = Gtk.Template.Child() collection_filter: CollectionFilter = Gtk.Template.Child()
@@ -110,7 +110,6 @@ class Window(Adw.ApplicationWindow):
# https://gitlab.gnome.org/GNOME/gtk/-/issues/7901 # https://gitlab.gnome.org/GNOME/gtk/-/issues/7901
self.search_entry.set_key_capture_widget(self) self.search_entry.set_key_capture_widget(self)
self.sources.bind_model(sources.model, self._create_source_item)
self.collections.bind_model( self.collections.bind_model(
collections.model, collections.model,
lambda collection: CollectionSidebarItem(collection=collection), lambda collection: CollectionSidebarItem(collection=collection),
@@ -165,17 +164,26 @@ class Window(Adw.ApplicationWindow):
self.toast_overlay.add_toast(toast) self.toast_overlay.add_toast(toast)
def _create_source_item(self, source: Source) -> SourceSidebarItem: def navigate_sidebar(self, sidebar: Adw.Sidebar, item: Adw.SidebarItem): # pyright: ignore[reportAttributeAccessIssue]
item = SourceSidebarItem(source=source) """Select given item in the sidebar.
item.connect(
"notify::visible",
lambda item, _: self._source_empty() if not item.props.visible else None,
)
return item
def _source_empty(self): Item should correspond to a collection, or the all game category/
self.model = games.model new collection buttons.
self.sidebar.props.selected = 0 """
match item:
case self.new_collection_item:
self._add_collection()
sidebar.props.selected = self._selected_sidebar_item
case CollectionSidebarItem():
self.collection = item.collection
case _:
self.collection = None
if item is not self.new_collection_item:
self._selected_sidebar_item = sidebar.props.selected
if self.split_view.props.collapsed:
self.split_view.props.show_sidebar = False
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _show_sidebar_title(self, _obj, layout: str) -> bool: def _show_sidebar_title(self, _obj, layout: str) -> bool:
@@ -184,27 +192,7 @@ class Window(Adw.ApplicationWindow):
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _navigate(self, sidebar: Adw.Sidebar, index: int): # pyright: ignore[reportAttributeAccessIssue] def _navigate(self, sidebar: Adw.Sidebar, index: int): # pyright: ignore[reportAttributeAccessIssue]
item = sidebar.get_item(index) self.navigate_sidebar(sidebar, sidebar.get_item(index))
match item:
case self.new_collection_item:
self._add_collection()
sidebar.props.selected = self._selected_sidebar_item
case SourceSidebarItem():
self.collection = None
self.model = item.model
case CollectionSidebarItem():
self.collection = item.collection
self.model = games.model
case _:
self.collection = None
self.model = games.model
if item is not self.new_collection_item:
self._selected_sidebar_item = index
if self.split_view.props.collapsed:
self.split_view.props.show_sidebar = False
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _update_selection(self, sidebar: Adw.Sidebar, *_args): # pyright: ignore[reportAttributeAccessIssue] def _update_selection(self, sidebar: Adw.Sidebar, *_args): # pyright: ignore[reportAttributeAccessIssue]
@@ -233,7 +221,7 @@ class Window(Adw.ApplicationWindow):
gamepads.setup_monitor() # pyright: ignore[reportPossiblyUnboundVariable] gamepads.setup_monitor() # pyright: ignore[reportPossiblyUnboundVariable]
@Gtk.Template.Callback() @Gtk.Template.Callback()
def _if_else[T](self, _obj, condition: object, first: T, second: T) -> T: def _if_else(self, _obj, condition: object, first: _T, second: _T) -> _T:
return first if condition else second return first if condition else second
@Gtk.Template.Callback() @Gtk.Template.Callback()

View File

@@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="none"><path fill="#000" fill-rule="evenodd" d="m7.872 16-3.817-3.083L2 2.79 7.872 0l5.871 2.789-2.055 10.128zm0-4.257-.294-.293-.88-7.927 1.1-1.908 1.174 1.908-.807 7.927zm-.294.367-.147.367-1.761.294-.294-.66.294-.662 1.761.294zm-.073.734-.22 1.541.587.294.587-.294-.22-1.541-.367-.22zm.807-.367-.147-.367.147-.367 1.761-.293.294.66-.294.66z" clip-rule="evenodd"/></svg>

Before

Width:  |  Height:  |  Size: 440 B

View File

@@ -4,10 +4,6 @@
<file>apply-symbolic.svg</file> <file>apply-symbolic.svg</file>
<file>cancel-symbolic.svg</file> <file>cancel-symbolic.svg</file>
<file>filter-symbolic.svg</file> <file>filter-symbolic.svg</file>
<!-- Sources -->
<file>heroic-symbolic.svg</file>
<file>imported-symbolic.svg</file>
<file>steam-symbolic.svg</file>
<!-- Categories --> <!-- Categories -->
<file>collection-symbolic.svg</file> <file>collection-symbolic.svg</file>
<file>ball-symbolic.svg</file> <file>ball-symbolic.svg</file>

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@@ -1 +0,0 @@
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@@ -17,7 +17,6 @@ cartridges/ui/game_details.py
cartridges/ui/game_item.py cartridges/ui/game_item.py
cartridges/ui/games.py cartridges/ui/games.py
cartridges/ui/shortcuts-dialog.blp cartridges/ui/shortcuts-dialog.blp
cartridges/ui/sources.py
cartridges/ui/window.blp cartridges/ui/window.blp
cartridges/ui/window.py cartridges/ui/window.py
data/page.kramo.Cartridges.desktop.in data/page.kramo.Cartridges.desktop.in