Compare commits

..

9 Commits

Author SHA1 Message Date
kramo
a0c46bbc74 v2.0.3 2023-07-08 16:01:32 +02:00
kramo
6a06f7329d Disallow Legendary on Windows to fix Heroic 2023-07-08 16:00:57 +02:00
kramo
16db07511a Merge pull request #141 from kra-mo/fix-windows-data-location
Migrate old windows data location to the current one
2023-07-08 15:52:54 +02:00
GeoffreyCoulaud
34863901fd Various tweaks
- Removed unnecessary comments
- Renamed path variables from file to path
- Don't check for XDG_DATA_HOME
- Move files instead of copying them
- Format json dump
2023-07-08 15:38:38 +02:00
GeoffreyCoulaud
3f5f8b71e8 Manually imported - Migrate covers, log message 2023-07-08 15:25:59 +02:00
GeoffreyCoulaud
618a98ee89 Handle manually added games separately 2023-07-08 15:09:30 +02:00
GeoffreyCoulaud
867e4d3cce Fixes to initial code 2023-07-08 14:35:43 +02:00
GeoffreyCoulaud
3c019796c2 Initial code 2023-07-08 13:54:43 +02:00
kramo
1c8448c1e1 Update docs 2023-07-08 12:36:05 +02:00
6 changed files with 142 additions and 8 deletions

View File

@@ -44,10 +44,10 @@
</screenshots>
<content_rating type="oars-1.1" />
<releases>
<release version="2.0.2" date="2023-07-08">
<release version="2.0.3" date="2023-07-08">
<description translatable="no">
<ul>
<li>Fixes an issue with internal data storage</li>
<li>Fixes an issue with Windows data storage</li>
</ul>
</description>
</release>

View File

@@ -49,9 +49,9 @@ Stored as a string.
### source
A unique ID for the source of the game in lowercase, without spaces.
A unique ID for the source of the game in lowercase, without spaces or underscores.
If a source provides multiple internal sources, these should be separately labeled, but share a common prefix. eg. `heoic_gog`, `heroic_epic`.
If a source provides multiple internal sources, these should be separately labeled, but share a common prefix. eg. `heoic_gog`, `heroic_epic`. This is the only place you should use an underscore.
Stored as a string.

View File

@@ -1,5 +1,5 @@
project('cartridges',
version: '2.0.2',
version: '2.0.3',
meson_version: '>= 0.59.0',
default_options: [ 'warning_level=2', 'werror=false', ],
)

View File

@@ -92,7 +92,7 @@ class LegendarySourceIterator(SourceIterator):
class LegendarySource(Source):
name = "Legendary"
executable_format = "legendary launch {app_name}"
available_on = {"linux", "win32"}
available_on = {"linux"}
iterator_class = LegendarySourceIterator
config_location: Location = Location(

View File

@@ -19,6 +19,7 @@
import json
import lzma
import os
import sys
import gi
@@ -49,6 +50,7 @@ from src.store.managers.online_cover_manager import OnlineCoverManager
from src.store.managers.sgdb_manager import SGDBManager
from src.store.managers.steam_api_manager import SteamAPIManager
from src.store.store import Store
from src.utils.migrate_files_v1_to_v2 import migrate_files_v1_to_v2
from src.window import CartridgesWindow
@@ -64,6 +66,12 @@ class CartridgesApplication(Adw.Application):
def do_activate(self): # pylint: disable=arguments-differ
"""Called on app creation"""
setup_logging()
log_system_info()
if os.name == "nt":
migrate_files_v1_to_v2()
# Set fallback icon-name
Gtk.Window.set_default_icon_name(shared.APP_ID)
@@ -279,7 +287,5 @@ class CartridgesApplication(Adw.Application):
def main(_version):
"""App entry point"""
setup_logging()
log_system_info()
app = CartridgesApplication()
return app.run(sys.argv)

View File

@@ -0,0 +1,128 @@
# migrate_files_v1_to_v2.py
#
# Copyright 2023 Geoffrey Coulaud
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import json
import logging
from pathlib import Path
from src import shared
old_data_dir = Path.home() / ".local" / "share"
old_cartridges_data_dir = old_data_dir / "cartridges"
migrated_file_path = old_cartridges_data_dir / ".migrated"
old_games_dir = old_cartridges_data_dir / "games"
old_covers_dir = old_cartridges_data_dir / "covers"
def migrate_game_covers(game_path: Path):
"""Migrate a game covers from a source game path to the current dir"""
for suffix in (".tiff", ".gif"):
cover_path = old_covers_dir / game_path.with_suffix(suffix).name
if not cover_path.is_file():
continue
destination_cover_path = shared.covers_dir / cover_path.name
logging.info("Moving %s -> %s", str(cover_path), str(destination_cover_path))
cover_path.rename(destination_cover_path)
def migrate_files_v1_to_v2():
"""
Migrate user data from the v1.X locations to the latest location.
Fix for commit 4a204442b5d8ba2e918f8c2605d72e483bf35efd
where the windows directories for data, config and cache changed.
"""
# Skip if there is no old dir
# Skip if old == current
# Skip if already migrated
if (
not old_data_dir.is_dir()
or str(old_data_dir) == str(shared.data_dir)
or migrated_file_path.is_file()
):
return
logging.info("Migrating data dir %s", str(old_data_dir))
# Create the current data dir if needed
if not shared.data_dir.is_dir():
shared.data_dir.mkdir(parents=True)
old_game_paths = set(old_games_dir.glob("*.json"))
old_imported_game_paths = set(
filter(lambda path: path.name.startswith("imported_"), old_game_paths)
)
old_other_game_paths = old_game_paths - old_imported_game_paths
# Discover current imported games
imported_game_number = 0
imported_execs = set()
for game_path in shared.games_dir.glob("imported_*.json"):
try:
game_data = json.load(game_path.open("r"))
except (OSError, json.JSONDecodeError):
continue
number = int(game_data["game_id"].replace("imported_", ""))
imported_game_number = max(number, imported_game_number)
imported_execs.add(game_data["executable"])
# Migrate imported game files
for game_path in old_imported_game_paths:
try:
game_data = json.load(game_path.open("r"))
except (OSError, json.JSONDecodeError):
continue
# Don't migrate if there's a game with the same exec
if game_data["executable"] in imported_execs:
continue
# Migrate with updated index
imported_game_number += 1
game_id = f"imported_{imported_game_number}"
game_data["game_id"] = game_id
destination_game_path = shared.games_dir / f"{game_id}.json"
logging.info(
"Moving (updated id) %s -> %s", str(game_path), str(destination_game_path)
)
json.dump(
game_data,
destination_game_path.open("w"),
indent=4,
sort_keys=True,
)
game_path.unlink()
migrate_game_covers(game_path)
# Migrate all other games
for game_path in old_other_game_paths:
# Do nothing if already in games dir
destination_game_path = shared.games_dir / game_path.name
if destination_game_path.exists():
continue
# Else, migrate the game
logging.info("Moving %s -> %s", str(game_path), str(destination_game_path))
game_path.rename(destination_game_path)
migrate_game_covers(game_path)
# Signal that this dir is migrated
migrated_file_path.touch()
logging.info("Migration done")