Files
cartridges/src/game.py
2023-07-03 15:10:14 +02:00

219 lines
6.8 KiB
Python

# game.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import logging
import os
import shlex
import subprocess
from pathlib import Path
from time import time
from gi.repository import Adw, GLib, GObject, Gtk
from src import shared
# pylint: disable=too-many-instance-attributes
@Gtk.Template(resource_path=shared.PREFIX + "/gtk/game.ui")
class Game(Gtk.Box):
__gtype_name__ = "Game"
title = Gtk.Template.Child()
play_button = Gtk.Template.Child()
cover = Gtk.Template.Child()
spinner = Gtk.Template.Child()
cover_button = Gtk.Template.Child()
menu_button = Gtk.Template.Child()
play_revealer = Gtk.Template.Child()
menu_revealer = Gtk.Template.Child()
game_options = Gtk.Template.Child()
hidden_game_options = Gtk.Template.Child()
loading = 0
filtered = False
added = None
executable = None
game_id = None
source = None
hidden = False
last_played = 0
name = None
developer = None
removed = False
blacklisted = False
game_cover = None
version = 0
def __init__(self, data, **kwargs):
super().__init__(**kwargs)
self.win = shared.win
self.app = self.win.get_application()
self.version = shared.SPEC_VERSION
self.update_values(data)
self.set_play_icon()
self.event_contoller_motion = Gtk.EventControllerMotion.new()
self.add_controller(self.event_contoller_motion)
self.event_contoller_motion.connect("enter", self.toggle_play, False)
self.event_contoller_motion.connect("leave", self.toggle_play, None, None)
self.cover_button.connect("clicked", self.main_button_clicked, False)
self.play_button.connect("clicked", self.main_button_clicked, True)
shared.schema.connect("changed", self.schema_changed)
def update_values(self, data):
for key, value in data.items():
# Convert executables to strings
if key == "executable" and isinstance(value, list):
value = shlex.join(value)
setattr(self, key, value)
def update(self):
self.emit("update-ready", {})
def save(self):
self.emit("save-ready", {})
def create_toast(self, title, action=None):
toast = Adw.Toast.new(title.format(self.name))
toast.set_priority(Adw.ToastPriority.HIGH)
if action:
toast.set_button_label(_("Undo"))
toast.connect("button-clicked", self.win.on_undo_action, self, action)
if (self, action) in self.win.toasts.keys():
# Dismiss the toast if there already is one
self.win.toasts[(self, action)].dismiss()
self.win.toasts[(self, action)] = toast
self.win.toast_overlay.add_toast(toast)
def launch(self):
self.last_played = int(time())
self.save()
self.update()
args = (
"flatpak-spawn --host /bin/sh -c " + shlex.quote(self.executable) # Flatpak
if os.getenv("FLATPAK_ID") == shared.APP_ID
else self.executable # Others
)
logging.info("Starting %s: %s", self.name, str(args))
# pylint: disable=consider-using-with
subprocess.Popen(
args,
cwd=Path.home(),
shell=True,
start_new_session=True,
creationflags=subprocess.CREATE_NEW_PROCESS_GROUP if os.name == "nt" else 0,
)
if shared.schema.get_boolean("exit-after-launch"):
self.app.quit()
# The variable is the title of the game
self.create_toast(_("{} launched"))
def toggle_hidden(self, toast=True):
self.hidden = not self.hidden
self.save()
if self.win.stack.get_visible_child() == self.win.details_view:
self.win.on_go_back_action()
self.update()
if toast:
self.create_toast(
# The variable is the title of the game
(_("{} hidden") if self.hidden else _("{} unhidden")).format(
GLib.markup_escape_text(self.name)
),
"hide",
)
def remove_game(self):
# Add "removed=True" to the game properties so it can be deleted on next init
self.removed = True
self.save()
self.update()
if self.win.stack.get_visible_child() == self.win.details_view:
self.win.on_go_back_action()
# The variable is the title of the game
self.create_toast(
_("{} removed").format(GLib.markup_escape_text(self.name)), "remove"
)
def set_loading(self, state):
self.loading += state
loading = self.loading > 0
self.cover.set_opacity(int(not loading))
self.spinner.set_spinning(loading)
def get_cover_path(self):
cover_path = shared.covers_dir / f"{self.game_id}.gif"
if cover_path.is_file():
return cover_path
cover_path = shared.covers_dir / f"{self.game_id}.tiff"
if cover_path.is_file():
return cover_path
return None
def toggle_play(self, _widget, _prop1, _prop2, state=True):
if not self.menu_button.get_active():
self.play_revealer.set_reveal_child(not state)
self.menu_revealer.set_reveal_child(not state)
def main_button_clicked(self, _widget, button):
if shared.schema.get_boolean("cover-launches-game") ^ button:
self.launch()
else:
self.win.show_details_view(self)
def set_play_icon(self):
self.play_button.set_icon_name(
"help-about-symbolic"
if shared.schema.get_boolean("cover-launches-game")
else "media-playback-start-symbolic"
)
def schema_changed(self, _settings, key):
if key == "cover-launches-game":
self.set_play_icon()
@GObject.Signal(name="update-ready", arg_types=[object])
def update_ready(self, _additional_data) -> None:
"""Signal emitted when the game needs updating"""
@GObject.Signal(name="save-ready", arg_types=[object])
def save_ready(self, _additional_data) -> None:
"""Signal emitted when the game needs saving"""