Fix update logic when hiding games
This commit is contained in:
@@ -28,7 +28,9 @@
|
||||
"/share/man",
|
||||
"/share/pkgconfig",
|
||||
"*.la",
|
||||
"*.a"
|
||||
"*.a",
|
||||
"*.pyc",
|
||||
"__pycache__"
|
||||
],
|
||||
"modules" : [
|
||||
{
|
||||
|
||||
@@ -140,11 +140,12 @@ class Game(Gtk.Box):
|
||||
def toggle_hidden(self, toast=True):
|
||||
self.hidden = not self.hidden
|
||||
self.save()
|
||||
self.update()
|
||||
|
||||
if self.win.stack.get_visible_child() == self.win.details_view:
|
||||
self.win.on_go_back_action()
|
||||
|
||||
self.update()
|
||||
|
||||
if toast:
|
||||
self.create_toast(
|
||||
# The variable is the title of the game
|
||||
|
||||
Reference in New Issue
Block a user