Files
cartridges/cartridges/ui/window.py
2025-11-30 22:55:47 +01:00

160 lines
5.4 KiB
Python

# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2025 Zoey Ahmed
# SPDX-FileCopyrightText: Copyright 2022-2025 kramo
import locale
from collections.abc import Generator
from datetime import UTC, datetime
from gettext import gettext as _
from typing import Any
from gi.repository import Adw, Gdk, Gio, GLib, GObject, Gtk
from cartridges import games, state_settings
from cartridges.config import PREFIX, PROFILE
from cartridges.games import Game
from .cover import Cover # noqa: F401
SORT_MODES = {
"last_played": ("last-played", True),
"a-z": ("name", False),
"z-a": ("name", True),
"newest": ("added", False),
"oldest": ("added", True),
}
@Gtk.Template.from_resource(f"{PREFIX}/window.ui")
class Window(Adw.ApplicationWindow):
"""The main window."""
__gtype_name__ = __qualname__
navigation_view: Adw.NavigationView = Gtk.Template.Child()
search_entry: Gtk.SearchEntry = Gtk.Template.Child()
grid: Gtk.GridView = Gtk.Template.Child()
sorter: Gtk.CustomSorter = Gtk.Template.Child()
active_game = GObject.Property(type=Game)
search_text = GObject.Property(type=str)
show_hidden = GObject.Property(type=bool, default=False)
_sort_prop = "last-played"
_invert_sort = True
@GObject.Property(type=Gio.ListStore)
def games(self) -> Gio.ListStore:
"""Model of the user's games."""
return games.model
def __init__(self, **kwargs: Any):
super().__init__(**kwargs)
if PROFILE == "development":
self.add_css_class("devel")
for key, name in {
"width": "default-width",
"height": "default-height",
"is-maximized": "maximized",
}.items():
state_settings.bind(key, self, name, Gio.SettingsBindFlags.DEFAULT)
# https://gitlab.gnome.org/GNOME/gtk/-/issues/7901
self.search_entry.set_key_capture_widget(self)
self.sorter.set_sort_func(self._sort_func)
self.add_action(Gio.PropertyAction.new("show-hidden", self, "show-hidden"))
self.add_action_entries((
("search", lambda *_: self.search_entry.grab_focus()),
("sort", self._sort, "s", "'last_played'"),
))
@Gtk.Template.Callback()
def _activate_game(self, grid: Gtk.GridView, position: int):
if isinstance(model := grid.props.model, Gio.ListModel):
self.active_game = model.get_item(position)
self.navigation_view.push_by_tag("details")
@Gtk.Template.Callback()
def _downscale_image(self, _obj, cover: Gdk.Texture | None) -> Gdk.Texture | None:
if cover and (renderer := self.get_renderer()):
cover.snapshot(snapshot := Gtk.Snapshot.new(), 3, 3)
if node := snapshot.to_node():
return renderer.render_texture(node)
return None
@Gtk.Template.Callback()
def _date_label(self, _obj, label: str, timestamp: int) -> str:
date = datetime.fromtimestamp(timestamp, UTC)
now = datetime.now(UTC)
return label.format(
_("Never")
if not timestamp
else _("Today")
if (n_days := (now - date).days) == 0
else _("Yesterday")
if n_days == 1
else date.strftime("%A")
if n_days <= (day_of_week := now.weekday())
else _("Last Week")
if n_days <= day_of_week + 7
else _("This Month")
if n_days <= (day_of_month := now.day)
else _("Last Month")
if n_days <= day_of_month + 30
else date.strftime("%B")
if n_days < (day_of_year := now.timetuple().tm_yday)
else _("Last Year")
if n_days <= day_of_year + 365
else date.strftime("%Y")
)
@Gtk.Template.Callback()
def _bool(self, _obj, o: object) -> bool:
return bool(o)
@Gtk.Template.Callback()
def _search_started(self, entry: Gtk.SearchEntry):
entry.grab_focus()
@Gtk.Template.Callback()
def _search_changed(self, entry: Gtk.SearchEntry):
self.search_text = entry.props.text
entry.grab_focus()
@Gtk.Template.Callback()
def _search_activate(self, _entry):
self.grid.activate_action("list.activate-item", GLib.Variant.new_uint32(0))
@Gtk.Template.Callback()
def _stop_search(self, entry: Gtk.SearchEntry):
entry.props.text = ""
self.grid.grab_focus()
def _sort(self, action: Gio.SimpleAction, parameter: GLib.Variant, *_args):
action.change_state(parameter)
prop, invert = SORT_MODES[parameter.get_string()]
opposite = (self._sort_prop == prop) and (self._invert_sort != invert)
self._sort_prop, self._invert_sort = prop, invert
self.sorter.changed(
Gtk.SorterChange.INVERTED if opposite else Gtk.SorterChange.DIFFERENT
)
def _sort_func(self, game1: Game, game2: Game, _) -> int:
a = (game2 if self._invert_sort else game1).get_property(self._sort_prop)
b = (game1 if self._invert_sort else game2).get_property(self._sort_prop)
return (
locale.strcoll(*self._sortable(a, b))
if isinstance(a, str)
else (a > b) - (a < b)
or locale.strcoll(*self._sortable(game1.name, game2.name))
)
@staticmethod
def _sortable(*strings: str) -> Generator[str]:
for string in strings:
yield string.lower().removeprefix("the ")