Files
cartridges/src/main.py
2023-04-15 22:02:04 +02:00

294 lines
11 KiB
Python

# main.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import sys
import time
import gi
gi.require_version("Gtk", "4.0")
gi.require_version("Adw", "1")
# pylint: disable=wrong-import-position
from gi.repository import Adw, Gio, GLib, Gtk
from .bottles_importer import bottles_importer
from .create_details_window import create_details_window
from .get_games import get_games
from .heroic_importer import heroic_importer
from .importer import Importer
from .itch_importer import itch_importer
from .lutris_importer import lutris_importer
from .preferences import PreferencesWindow
from .save_game import save_game
from .steam_importer import steam_importer
from .window import CartridgesWindow
class CartridgesApplication(Adw.Application):
def __init__(self):
super().__init__(
application_id="hu.kramo.Cartridges", flags=Gio.ApplicationFlags.FLAGS_NONE
)
self.create_action("quit", self.on_quit_action, ["<primary>q"])
self.create_action("about", self.on_about_action)
self.create_action(
"preferences", self.on_preferences_action, ["<primary>comma"]
)
self.create_action("launch_game", self.on_launch_game_action)
self.create_action("hide_game", self.on_hide_game_action)
self.create_action("edit_game", self.on_edit_game_action)
self.create_action("add_game", self.on_add_game_action, ["<primary>n"])
self.create_action("import", self.on_import_action, ["<primary>i"])
self.create_action(
"remove_game_details_view",
self.on_remove_game_details_view_action,
["Delete"],
)
self.create_action("remove_game", self.on_remove_game_action)
self.create_action("igdb_search", self.on_igdb_search_action)
self.create_action("sgdb_search", self.on_sgdb_search_action)
self.create_action("protondb_search", self.on_protondb_search_action)
self.create_action("lutris_search", self.on_lutris_search_action)
self.create_action("hltb_search", self.on_hltb_search_action)
self.win = None
def do_activate(self): # pylint: disable=arguments-differ
# Create the main window
self.win = self.props.active_window # pylint: disable=no-member
if not self.win:
self.win = CartridgesWindow(application=self)
# Save window geometry
state_settings = Gio.Settings(schema_id="hu.kramo.Cartridge.State")
state_settings.bind(
"width", self.win, "default-width", Gio.SettingsBindFlags.DEFAULT
)
state_settings.bind(
"height", self.win, "default-height", Gio.SettingsBindFlags.DEFAULT
)
state_settings.bind(
"is-maximized", self.win, "maximized", Gio.SettingsBindFlags.DEFAULT
)
self.win.present()
# Create actions for the main window
self.create_action(
"show_hidden", self.win.on_show_hidden_action, ["<primary>h"], self.win
)
self.create_action(
"go_back", self.win.on_go_back_action, ["<alt>Left"], self.win
)
self.create_action(
"go_to_parent", self.win.on_go_to_parent_action, ["<alt>Up"], self.win
)
self.create_action(
"toggle_search", self.win.on_toggle_search_action, ["<primary>f"], self.win
)
self.create_action("escape", self.win.on_escape_action, ["Escape"], self.win)
self.create_action("undo", self.win.on_undo_action, ["<primary>z"], self.win)
self.create_action("open_menu", self.win.on_open_menu_action, ["F10"], self.win)
self.win.sort = Gio.SimpleAction.new_stateful(
"sort_by", GLib.VariantType.new("s"), GLib.Variant("s", "a-z")
)
self.win.add_action(self.win.sort)
self.win.sort.connect("activate", self.win.on_sort_action)
self.win.on_sort_action(self.win.sort, state_settings.get_value("sort-mode"))
def on_about_action(self, _widget, _callback=None):
about = Adw.AboutWindow(
transient_for=self.win,
application_name=_("Cartridges"),
application_icon="hu.kramo.Cartridges",
developer_name="kramo",
version="1.3.2",
developers=[
"kramo https://kramo.hu",
"Paweł Lidwin https://github.com/imLinguin",
"Domenico https://github.com/Domefemia",
"Bananaman https://github.com/Bananaman",
"Geoffrey Coulaud https://geoffrey-coulaud.fr",
"Rafael Mardojai CM https://mardojai.com",
],
designers=["kramo https://kramo.hu"],
copyright="© 2022-2023 kramo",
license_type=Gtk.License.GPL_3_0,
issue_url="https://github.com/kra-mo/cartridges/issues/new",
website="https://github.com/kra-mo/cartridges",
# Translators: Replace this with your name for it to show up in the about window
translator_credits=_("translator_credits"),
)
about.present()
def on_preferences_action(
self, _widget, _callback=None, page_name=None, expander_row=None
):
win = PreferencesWindow(self.win)
if page_name:
win.set_visible_page_name(page_name)
if expander_row:
getattr(win, expander_row).set_expanded(True)
win.present()
def on_launch_game_action(self, _widget, _callback=None):
# Launch the game and update the last played value
game_id = self.win.active_game_id
data = get_games(self.win, [game_id])[game_id]
data["last_played"] = int(time.time())
save_game(self.win, data)
self.win.games[game_id].launch()
title = self.win.games[game_id].name
# The variable is the title of the game
toast = Adw.Toast.new(_("{} launched").format(title))
toast.set_priority(Adw.ToastPriority.HIGH)
self.win.toast_overlay.add_toast(toast)
self.win.update_games([game_id])
def on_hide_game_action(self, _widget, _callback=None, game_id=None, toast=True):
if not game_id:
game_id = self.win.active_game_id
if self.win.stack.get_visible_child() == self.win.details_view:
self.win.on_go_back_action(None, None)
self.win.games[game_id].toggle_hidden()
self.win.update_games([game_id])
if not toast:
return
title = self.win.games[game_id].name
if self.win.games[game_id].hidden:
# The variable is the title of the game
toast = Adw.Toast.new(_("{} hidden").format(title))
else:
# The variable is the title of the game
toast = Adw.Toast.new(_("{} unhidden").format(title))
toast.set_button_label(_("Undo"))
toast.connect("button-clicked", self.win.on_undo_action, game_id, "hide")
toast.set_priority(Adw.ToastPriority.HIGH)
if (game_id, "hide") in self.win.toasts.keys():
# Dismiss the toast if there already is one
self.win.toasts[(game_id, "hide")].dismiss()
self.win.toasts[(game_id, "hide")] = toast
self.win.toast_overlay.add_toast(toast)
def on_edit_game_action(self, _widget, _callback=None):
create_details_window(self.win, self.win.active_game_id)
def on_add_game_action(self, _widget, _callback=None):
create_details_window(self.win)
def on_import_action(self, _widget, _callback=None):
self.win.importer = Importer(self.win)
self.win.importer.blocker = True
if self.win.schema.get_boolean("steam"):
steam_importer(self.win)
if self.win.schema.get_boolean("lutris"):
lutris_importer(self.win)
if self.win.schema.get_boolean("heroic"):
heroic_importer(self.win)
if self.win.schema.get_boolean("bottles"):
bottles_importer(self.win)
if self.win.schema.get_boolean("itch"):
itch_importer(self.win)
self.win.importer.blocker = False
if self.win.importer.import_dialog.is_visible and self.win.importer.queue == 0:
self.win.importer.queue = 1
self.win.importer.save_game()
def on_remove_game_action(self, _widget, _callback=None):
# Add "removed=True" to the game properties so it can be deleted on next init
game_id = self.win.active_game_id
data = get_games(self.win, [game_id])[game_id]
data["removed"] = True
save_game(self.win, data)
self.win.update_games([game_id])
if self.win.stack.get_visible_child() == self.win.details_view:
self.win.on_go_back_action(None, None)
title = self.win.games[game_id].name
# The variable is the title of the game
toast = Adw.Toast.new(_("{} removed").format(title))
toast.set_button_label(_("Undo"))
toast.connect("button-clicked", self.win.on_undo_action, game_id, "remove")
toast.set_priority(Adw.ToastPriority.HIGH)
self.win.toasts[(game_id, "remove")] = toast
self.win.toast_overlay.add_toast(toast)
def on_remove_game_details_view_action(self, _widget, _callback=None):
if self.win.stack.get_visible_child() == self.win.details_view:
self.on_remove_game_action(None)
def on_quit_action(self, _widget, _callback=None):
self.quit()
def search(self, uri):
Gio.AppInfo.launch_default_for_uri(
f"{uri}{self.win.games[self.win.active_game_id].name}"
)
def on_igdb_search_action(self, _widget, _callback=None):
self.search("https://www.igdb.com/search?type=1&q=")
def on_sgdb_search_action(self, _widget, _callback=None):
self.search("https://www.steamgriddb.com/search/grids?term=")
def on_protondb_search_action(self, _widget, _callback=None):
self.search("https://www.protondb.com/search?q=")
def on_lutris_search_action(self, _widget, _callback=None):
self.search("https://lutris.net/games?q=")
def on_hltb_search_action(self, _widget, _callback=None):
self.search("https://howlongtobeat.com/?q=")
def create_action(self, name, callback, shortcuts=None, win=None):
action = Gio.SimpleAction.new(name, None)
action.connect("activate", callback)
if not win:
self.add_action(action)
if shortcuts:
self.set_accels_for_action(f"app.{name}", shortcuts)
else:
win.add_action(action)
if shortcuts:
self.set_accels_for_action(f"win.{name}", shortcuts)
def main(version): # pylint: disable=unused-argument
app = CartridgesApplication()
return app.run(sys.argv)