Files
cartridges/src/window.py
2023-05-27 17:01:18 +02:00

380 lines
13 KiB
Python

# window.py
#
# Copyright 2022-2023 kramo
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# SPDX-License-Identifier: GPL-3.0-or-later
import json
from datetime import datetime
from gi.repository import Adw, GLib, Gtk
from . import shared
from .game import Game
@Gtk.Template(resource_path=shared.PREFIX + "/gtk/window.ui")
class CartridgesWindow(Adw.ApplicationWindow):
__gtype_name__ = "CartridgesWindow"
toast_overlay = Gtk.Template.Child()
primary_menu_button = Gtk.Template.Child()
stack = Gtk.Template.Child()
details_view = Gtk.Template.Child()
library_view = Gtk.Template.Child()
library = Gtk.Template.Child()
scrolledwindow = Gtk.Template.Child()
library_bin = Gtk.Template.Child()
notice_empty = Gtk.Template.Child()
notice_no_results = Gtk.Template.Child()
search_bar = Gtk.Template.Child()
search_entry = Gtk.Template.Child()
search_button = Gtk.Template.Child()
details_view_box = Gtk.Template.Child()
details_view_cover = Gtk.Template.Child()
details_view_spinner = Gtk.Template.Child()
details_view_title = Gtk.Template.Child()
details_view_header_bar_title = Gtk.Template.Child()
details_view_blurred_cover = Gtk.Template.Child()
details_view_play_button = Gtk.Template.Child()
details_view_developer = Gtk.Template.Child()
details_view_added = Gtk.Template.Child()
details_view_last_played = Gtk.Template.Child()
details_view_hide_button = Gtk.Template.Child()
hidden_primary_menu_button = Gtk.Template.Child()
hidden_library = Gtk.Template.Child()
hidden_library_view = Gtk.Template.Child()
hidden_scrolledwindow = Gtk.Template.Child()
hidden_library_bin = Gtk.Template.Child()
hidden_notice_empty = Gtk.Template.Child()
hidden_notice_no_results = Gtk.Template.Child()
hidden_search_bar = Gtk.Template.Child()
hidden_search_entry = Gtk.Template.Child()
hidden_search_button = Gtk.Template.Child()
games = {}
game_covers = {}
toasts = {}
active_game = None
details_view_game_cover = None
sort_state = "a-z"
def __init__(self, **kwargs):
super().__init__(**kwargs)
shared.win = self
self.previous_page = self.library_view
self.details_view.set_measure_overlay(self.details_view_box, True)
self.details_view.set_clip_overlay(self.details_view_box, False)
self.library.set_filter_func(self.filter_func)
self.hidden_library.set_filter_func(self.filter_func)
self.library.set_sort_func(self.sort_func)
self.hidden_library.set_sort_func(self.sort_func)
self.set_library_child()
self.notice_empty.set_icon_name(shared.APP_ID + "-symbolic")
if "Devel" in shared.APP_ID:
self.add_css_class("devel")
games = {}
if shared.games_dir.is_dir():
for open_file in shared.games_dir.iterdir():
data = json.load(open_file.open())
games[data["game_id"]] = data
for game_id, game in games.items():
if (version := game.get("version")) and version > shared.SPEC_VERSION:
continue
if game.get("removed"):
for path in (
shared.games_dir / f"{game_id}.json",
shared.covers_dir / f"{game_id}.tiff",
shared.covers_dir / f"{game_id}.gif",
):
path.unlink(missing_ok=True)
else:
Game(game).update()
# Connect search entries
self.search_bar.connect_entry(self.search_entry)
self.hidden_search_bar.connect_entry(self.hidden_search_entry)
# Connect signals
self.search_entry.connect("search-changed", self.search_changed, False)
self.hidden_search_entry.connect("search-changed", self.search_changed, True)
back_mouse_button = Gtk.GestureClick(button=8)
(back_mouse_button).connect("pressed", self.on_go_back_action)
self.add_controller(back_mouse_button)
style_manager = Adw.StyleManager.get_default()
style_manager.connect("notify::dark", self.set_details_view_opacity)
style_manager.connect("notify::high-contrast", self.set_details_view_opacity)
def search_changed(self, _widget, hidden):
# Refresh search filter on keystroke in search box
(self.hidden_library if hidden else self.library).invalidate_filter()
def set_library_child(self):
child, hidden_child = self.notice_empty, self.hidden_notice_empty
for game in self.games.values():
if game.removed or game.blacklisted:
continue
if game.hidden:
if game.filtered and hidden_child != self.hidden_scrolledwindow:
hidden_child = self.hidden_notice_no_results
continue
hidden_child = self.hidden_scrolledwindow
else:
if game.filtered and child != self.scrolledwindow:
child = self.notice_no_results
continue
child = self.scrolledwindow
self.library_bin.set_child(child)
self.hidden_library_bin.set_child(hidden_child)
def filter_func(self, child):
game = child.get_child()
text = (
(
self.hidden_search_entry
if self.stack.get_visible_child() == self.hidden_library_view
else self.search_entry
)
.get_text()
.lower()
)
filtered = text != "" and not (
text in game.name.lower()
or (text in game.developer.lower() if game.developer else False)
)
game.filtered = filtered
self.set_library_child()
return not filtered
def set_active_game(self, _widget, _pspec, game):
self.active_game = game
def get_time(self, timestamp):
days_no = (datetime.today() - datetime.fromtimestamp(timestamp)).days
if days_no == 0:
return _("Today")
if days_no == 1:
return _("Yesterday")
if days_no < 8:
return GLib.DateTime.new_from_unix_utc(timestamp).format("%A")
if days_no < 335:
return GLib.DateTime.new_from_unix_utc(timestamp).format("%B")
return GLib.DateTime.new_from_unix_utc(timestamp).format("%Y")
def show_details_view(self, game):
self.active_game = game
self.details_view_cover.set_opacity(int(not game.loading))
self.details_view_spinner.set_spinning(game.loading)
self.details_view_developer.set_label(game.developer or "")
self.details_view_developer.set_visible(bool(game.developer))
icon, text = "view-conceal-symbolic", _("Hide")
if game.hidden:
icon, text = "view-reveal-symbolic", _("Unhide")
self.details_view_hide_button.set_icon_name(icon)
self.details_view_hide_button.set_tooltip_text(text)
if self.details_view_game_cover:
self.details_view_game_cover.pictures.remove(self.details_view_cover)
self.details_view_game_cover = game.game_cover
self.details_view_game_cover.add_picture(self.details_view_cover)
self.details_view_blurred_cover.set_pixbuf(
self.details_view_game_cover.get_blurred()
)
self.details_view_title.set_label(game.name)
self.details_view_header_bar_title.set_title(game.name)
date = self.get_time(game.added)
self.details_view_added.set_label(
# The variable is the date when the game was added
_("Added: {}").format(date)
)
last_played_date = (
self.get_time(game.last_played) if game.last_played != 0 else _("Never")
)
self.details_view_last_played.set_label(
# The variable is the date when the game was last played
_("Last played: {}").format(last_played_date)
)
if self.stack.get_visible_child() != self.details_view:
self.navigate(self.details_view)
self.set_focus(self.details_view_play_button)
self.set_details_view_opacity()
def set_details_view_opacity(self, *_args):
if self.stack.get_visible_child() != self.details_view:
return
if (
style_manager := Adw.StyleManager.get_default()
).get_high_contrast() or not style_manager.get_system_supports_color_schemes():
self.details_view_blurred_cover.set_opacity(0.3)
return
self.details_view_blurred_cover.set_opacity(
1 - self.details_view_game_cover.luminance[0]
if style_manager.get_dark()
else self.details_view_game_cover.luminance[1]
)
def sort_func(self, child1, child2):
var, order = "name", True
if self.sort_state in ("newest", "oldest"):
var, order = "added", self.sort_state == "newest"
elif self.sort_state == "last_played":
var = "last_played"
elif self.sort_state == "a-z":
order = False
def get_value(index):
return str(
getattr((child1.get_child(), child2.get_child())[index], var)
).lower()
if var != "name" and get_value(0) == get_value(1):
var, order = "name", True
return ((get_value(0) > get_value(1)) ^ order) * 2 - 1
def navigate(self, next_page):
levels = (self.library_view, self.hidden_library_view, self.details_view)
self.stack.set_transition_type(
Gtk.StackTransitionType.UNDER_RIGHT
if levels.index(self.stack.get_visible_child()) - levels.index(next_page)
> 0
else Gtk.StackTransitionType.OVER_LEFT
)
if next_page in (self.library_view, self.hidden_library_view):
self.previous_page = next_page
self.lookup_action("show_hidden").set_enabled(
next_page == self.library_view
)
self.stack.set_visible_child(next_page)
def on_go_back_action(self, *_args):
if self.stack.get_visible_child() == self.hidden_library_view:
self.navigate(self.library_view)
elif self.stack.get_visible_child() == self.details_view:
self.on_go_to_parent_action()
def on_go_to_parent_action(self, *_args):
if self.stack.get_visible_child() == self.details_view:
self.navigate(
self.hidden_library_view
if self.previous_page == self.hidden_library_view
else self.library_view
)
def on_go_home_action(self, *_args):
self.navigate(self.library_view)
def on_show_hidden_action(self, *_args):
self.navigate(self.hidden_library_view)
def on_sort_action(self, action, state):
action.set_state(state)
self.sort_state = str(state).strip("'")
self.library.invalidate_sort()
shared.state_schema.set_string("sort-mode", self.sort_state)
def on_toggle_search_action(self, *_args):
if self.stack.get_visible_child() == self.library_view:
search_bar = self.search_bar
search_entry = self.search_entry
elif self.stack.get_visible_child() == self.hidden_library_view:
search_bar = self.hidden_search_bar
search_entry = self.hidden_search_entry
else:
return
search_bar.set_search_mode(not (search_mode := search_bar.get_search_mode()))
if not search_mode:
self.set_focus(search_entry)
search_entry.set_text("")
def on_escape_action(self, *_args):
if self.stack.get_visible_child() == self.details_view:
self.on_go_back_action()
elif (
self.get_focus() == self.search_entry.get_focus_child()
or self.hidden_search_entry.get_focus_child()
):
self.on_toggle_search_action()
def on_undo_action(self, _widget, game=None, undo=None):
if not game: # If the action was activated via Ctrl + Z
try:
game = tuple(self.toasts.keys())[-1][0]
undo = tuple(self.toasts.keys())[-1][1]
except IndexError:
return
if undo == "hide":
game.toggle_hidden(False)
elif undo == "remove":
game.removed = False
game.save()
self.toasts[(game, undo)].dismiss()
self.toasts.pop((game, undo))
def on_open_menu_action(self, *_args):
if self.stack.get_visible_child() == self.library_view:
self.primary_menu_button.popup()
elif self.stack.get_visible_child() == self.hidden_library_view:
self.hidden_primary_menu_button.popup()
def on_close_action(self, *_args):
self.close()