84 lines
2.8 KiB
Python
84 lines
2.8 KiB
Python
# dolphin_source.py
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#
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# Copyright 2023 Rilic
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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from pathlib import Path
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from time import time
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from src import shared
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from src.game import Game
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from src.importer.sources.location import Location
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from src.importer.sources.source import Source, SourceIterationResult, SourceIterator
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from src.utils.dolphin_cache_reader import DolphinCacheReader
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class DolphinIterator(SourceIterator):
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source: "DolphinSource"
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def generator_builder(self) -> SourceIterationResult:
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added_time = int(time())
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cache_reader = DolphinCacheReader(self.source.cache_location["cache_file"])
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games_data = cache_reader.get_games()
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for game_data in games_data:
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# Build game
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values = {
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"source": self.source.id,
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"added": added_time,
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"name": Path(game_data["file_name"]).stem,
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"game_id": self.source.game_id_format.format(
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game_id=game_data["game_id"]
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),
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"executable": self.source.executable_format.format(
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rom_path=game_data["file_path"],
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),
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}
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game = Game(values)
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image_path = Path(
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self.source.cache_location["covers"] / (game_data["game_id"] + ".png")
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)
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additional_data = {"local_image_path": image_path}
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yield (game, additional_data)
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class DolphinSource(Source):
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name = "Dolphin"
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available_on = {"linux"}
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iterator_class = DolphinIterator
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cache_location = Location(
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schema_key="dolphin-cache-location",
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candidates=(
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shared.flatpak_dir / "org.DolphinEmu.dolphin-emu" / "cache" / "dolphin-emu",
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shared.home / ".cache" / "dolphin-emu",
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),
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paths={"cache_file": (False, "gamelist.cache"), "covers": (True, "GameCovers")},
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)
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@property
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def executable_format(self):
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self.cache_location.resolve()
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is_flatpak = self.cache_location.root.is_relative_to(shared.flatpak_dir)
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base = "flatpak run org.DolphinEmu.dolphin-emu" if is_flatpak else "dolphin-emu"
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args = '-b -e "{rom_path}"'
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return f"{base} {args}"
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