Commit Graph

92 Commits

Author SHA1 Message Date
kramo
45be2eb165 Basic SteamGridDB support 2023-04-04 17:35:36 +02:00
kramo
f18894bf10 Add itch import 2023-04-03 18:17:53 +02:00
kramo
e373534e41 Add toast notifications for hiding/unhiding games 2023-04-03 10:36:58 +02:00
kramo
f3db0647ae Add hint if multiple Steam libraries are detected 2023-04-02 17:04:43 +02:00
kramo
95d1fe6c92 Steam pathlib fix 2023-04-02 09:23:53 +02:00
kramo
7e968a9ac7 Pathlib fixes 2023-04-02 08:06:09 +02:00
kramo
960eaa1949 Use utf-8 everywhere 2023-04-02 07:28:04 +02:00
kramo
b511ce22b7 Cleanups 2023-04-02 07:20:05 +02:00
kramo
6899246d01 Use simpler syntax for I/O operations 2023-04-01 16:14:19 +02:00
kramo
3bcbf8457c Refactor to use pathlib 2023-04-01 11:33:48 +02:00
kramo
3e568be6d8 Fix fstrings in translations 2023-03-31 15:44:59 +02:00
Bananaman
77b083e219 A few minor code cleanups and fixes (#47)
* Avoid exception if trying to delete missing "removed" key

`.pop(key)` throws an exception if that `key` is missing. Using a default value (in this case None) means we don't throw any errors when deleting a missing key. Which is what we want here, for safety. We just want to delete the key. We don't care if it's existing or not.

There are other places in the codebase that also use `.pop(key)`, but all of those first check the validity of the key before popping, so this was the only one that needed fixing.

* Improve performance by removing keys() calls

Every `.keys()` call create a new `[list...]` of all keys from the given dictionary. It's a total waste of performance, since we can already check if a key exists in a dictionary by just using `if "key" in the_dict`.

* Use more pythonic "not in" syntax

The syntax is supposed to be `if "thing" not in other_thing`. We already use this proper `not in` syntax everywhere else in the codebase. Just fixing this location.
2023-03-31 15:24:02 +02:00
kramo
780fd0a09f Added Lutris import 2023-03-31 15:22:45 +02:00
kramo
4ed84390cf Fix Steam Linux/Windows bug 2023-03-30 23:35:39 +02:00
kramo
7a3019775c Fix Heroic Linux/Windows bug 2023-03-30 22:07:48 +02:00
kramo
ef509f2eb0 Fix details window height - fixes #43 2023-03-30 21:39:14 +02:00
kramo
61ef02cc7a Add option to remove all games 2023-03-30 16:22:58 +02:00
kramo
bf2a500d5e Fix import reporting incorrect number of games 2023-03-30 13:43:26 +02:00
kramo
dad4905753 Cleanups 2023-03-29 23:02:10 +02:00
kramo
0a943d4259 Add warnings for non-existent launcher directories 2023-03-29 16:20:08 +02:00
kramo
f17663323d Update translation files 2023-03-29 08:17:47 +02:00
kramo
eca96d8a5a Update translation files 2023-03-29 08:15:56 +02:00
kramo
d4e6423bd5 Update translation files 2023-03-29 08:09:04 +02:00
kramo
c1abed8af6 UX improvements 2023-03-29 00:55:18 +02:00
kramo
643ca368a6 Unify games import 2023-03-29 00:23:23 +02:00
kramo
7200d45303 Added comments for translators 2023-03-26 11:53:37 +02:00
kramo
a1bf94904c Add option to save game covers losslessly 2023-03-25 19:53:41 +01:00
kramo
500d02b62d Fix typo in function name 2023-03-25 15:47:17 +01:00
kramo
65357bdc41 UX improvements 2023-03-25 08:36:13 +01:00
kramo
030c220d7e Cleanups 2023-03-25 00:50:17 +01:00
kramo
b65bab3528 Move toggle_hidden into the game class 2023-03-24 23:26:36 +01:00
kramo
ecceaabff1 Move run_command into the game class 2023-03-24 23:21:50 +01:00
kramo
6b103c996b Remove redundant get_cover function 2023-03-24 23:09:56 +01:00
kramo
fc2932f7dd Cleanups 2023-03-24 22:56:12 +01:00
Bananaman
973ec01b38 Cleanup: Remove pointless calls to close()
Since "with open()" automatically closes the files anyway.
2023-03-24 22:37:01 +01:00
Bananaman
214687c9ce Cleanup: Remove backwards-compatible code
Since we aren't interested in backwards compatibility this early in development, let's remove those code chunks to keep the code shorter.
2023-03-24 22:35:55 +01:00
Bananaman
703c65395c Improved game executable launcher, and added argument validation
Now uses proper shell escaping and parsing for all executable arguments, for more robust game launching. All existing game JSON files with the old string values will automatically be converted to the new format on app launch. The executable parsing uses the "shlex" library, which guarantees accurate parsing.

We now also use direct process launching (without any intermediary shell) by default, but the old "shell"-based launch method still exists in the code via an alternative flag in `run_command.py` (if we ever need to restore it for some reason).

Furthermore, if the user attempts to manually write an improperly escaped argument into the game's details (such as missing closing quotation marks), the GUI will now alert the user that their executable argument is invalid, along with telling them the exact reason why it's invalid.
2023-03-24 22:03:39 +01:00
Bananaman
eda22c7ea7 Move game data JSON formatter to re-usable location 2023-03-24 22:03:39 +01:00
kramo
bbf3703229 Cleanups 2023-03-24 21:53:55 +01:00
kramo
06550c0138 Fix heroic image string 2023-03-24 21:17:07 +01:00
kramo
4401378ce3 Use fstrings consistently 2023-03-24 21:07:08 +01:00
Domenico
053d5791a4 Refactory of the code (#19)
* Refactory of the code

* Autoformatting with black

---------

Co-authored-by: Domefemia <domefemia@hotmail.com>
2023-03-24 20:26:55 +01:00
kramo
8ddf609815 Use shlex for escaping quotes 2023-03-24 17:54:14 +01:00
kramo
51c500a7aa Proper escapes for Bottles executables 2023-03-24 17:31:08 +01:00
kramo
863a5e6eb5 Fix import from Heroic if no Epic games 2023-03-24 17:02:46 +01:00
kramo
d5a640bd0b Add progress bar + fix race condition 2023-03-24 14:07:16 +01:00
kramo
b281a4bd0d Cleanups 2023-03-22 08:36:37 +01:00
kramo
86dae1f972 Add support for multiple Steam library directories 2023-03-21 15:40:21 +01:00
kramo
921968bec3 Properly launch games on Windows 2023-03-20 19:29:55 +01:00
kramo
57be95137c Update translations 2023-03-19 13:12:35 +01:00