The function was getting a bit convoluted to follow, and there was a maintenance burden of having to remember that "shell=True" should only be true if the argument is a single string to be passed exactly as-is to the shell. If it's a list, only the first value in the list would be ran as the shell command and the rest would be given as arguments to the shell itself.
Therefore, it's been refactored to automatically determine shell-mode based on whether "args" is a list or a string.
On Windows, we now generate a correctly escaped shell-string via "shlex". This ensures that we properly support spaces inside quoted launch arguments, by auto-escaping them on a per-argument basis.
The extra pylint hint is needed because the import is detected as unused on non-Windows machines.
Now uses proper shell escaping and parsing for all executable arguments, for more robust game launching. All existing game JSON files with the old string values will automatically be converted to the new format on app launch. The executable parsing uses the "shlex" library, which guarantees accurate parsing.
We now also use direct process launching (without any intermediary shell) by default, but the old "shell"-based launch method still exists in the code via an alternative flag in `run_command.py` (if we ever need to restore it for some reason).
Furthermore, if the user attempts to manually write an improperly escaped argument into the game's details (such as missing closing quotation marks), the GUI will now alert the user that their executable argument is invalid, along with telling them the exact reason why it's invalid.